Exemplo n.º 1
0
        public override void Notify()
        {
            this.pAlien = (Alien)this.pSubject.pObjA;

            Player pPlayer = GameStateManager.GetGame().GetPlayer(playerName);

            // Add points
            pPlayer.AddPoints(pAlien.GetPoints());

            // Update Points display
            Font pPlayer1ScoreFont = FontManager.Find(pointsFont);

            Debug.Assert(pPlayer1ScoreFont != null);
            pPlayer1ScoreFont.UpdateMessage(pPlayer.GetPoints().ToString("D4"));
        }
Exemplo n.º 2
0
        /// <summary>
        /// Checks for collisions between all currently active entitites
        /// </summary>
        private void CheckCollisions()
        {
            foreach (Enemy enemy in enemySpawner.Enemies)
            {
                // Check for collision with Bullets
                foreach (Shot shot in Player.Shots)
                {
                    if (IsColliding(shot, enemy))
                    {
                        enemy.shouldRemove = true;
                        shot.shouldRemove  = true;
                        Player.AddPoints(5);
                    }
                }

                // Check for collisions with the Player
                if (IsColliding(enemy, Player) && !enemy.isDisabled && !Player.InvincibleBoosterActive)
                {
                    enemy.shouldRemove = true;
                    Player.RemoveHeart();
                    if (Player.AvailableHearts == 0)
                    {
                        Game.CurrentGameState = GameState.GameOver;
                    }
                }

                // Check for collision between enemies
                foreach (Enemy otherEnemy in enemySpawner.Enemies)
                {
                    if (IsColliding(enemy, otherEnemy))
                    {
                        enemy.HandleEnemyCollision(otherEnemy);
                        otherEnemy.HandleEnemyCollision(enemy);
                    }
                }
            }
            foreach (Booster booster in boosterSpawner.Boosters)
            {
                if (IsColliding(booster, Player))
                {
                    Player.ConsumeBooster(booster);
                    booster.shouldRemove = true;
                }
            }
        }