Exemplo n.º 1
0
        /// <summary>
        /// Displays the header
        /// </summary>
        private void DisplayHeader()
        {
            // Set the color to red
            BufferEditor.WriteWithColor(0, 0, " ", ConsoleColor.Red);
            BufferEditor.WriteWithColor(0, 5, " ", ConsoleColor.Red);

            // Loop 100 times
            for (int i = 0; i < 100; i++)
            {
                // Write to the buffer
                BufferEditor.Write(i, 0, "-");
                BufferEditor.Write(i, 5, "-");
            }

            // Change the color to blue
            BufferEditor.WriteWithColor(0, 1, " ", ConsoleColor.Blue);

            // Write to the buffer
            BufferEditor.Write(1, 1, "Score:");
            BufferEditor.Write(30, 1, "Level:");
            BufferEditor.Write(47, 1, "Lifes:");

            // Write the numbers to the buffer
            NumberManager.WriteScore(score);
            NumberManager.WriteLevel(level);
            NumberManager.WriteLifes(lifes);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Is called when the level is completed to play animations and initialise the next level
        /// </summary>
        private void LevelCompleted()
        {
            // Create a new timer to be a counter for the animations duration
            Timer counter = new Timer(201);

            // Create a new timer for the blinking animation
            Timer blinker = new Timer(9);

            // Create a new bool
            bool displayScore = false;

            // Clears the buffer
            BufferEditor.ClearBuffer();

            // Loops while the counter is counting
            while (counter.IsCounting())
            {
                // Sets the display score to true or false depending on the counter
                displayScore = !blinker.IsCounting() ? !displayScore : displayScore;

                // If displayScore is true
                if (displayScore)
                {
                    // Write an informational text saying that the level was completed
                    BufferEditor.WriteWithColor(0, 22, " ", ConsoleColor.Yellow);
                    BufferEditor.WriteWithColor(0, 24, " ", ConsoleColor.Yellow);
                    BufferEditor.Delete(36, 22, "L E V E L  C O M P L E T E D!");
                    BufferEditor.Delete(38, 24, "Level bonus 1000 points!");
                    NumberManager.WriteLevel(level);
                }
                else
                {
                    // Delete the previously written text
                    BufferEditor.Write(36, 22, "                             ");
                    BufferEditor.Write(38, 24, "                        ");
                    NumberManager.DeleteLevel();
                }

                // Updates the score
                score += 5;
                NumberManager.WriteScore(score);

                // Updates the header
                DisplayHeader();

                // Display the frame
                BufferEditor.DisplayRender();

                // Wait for 20 miliseconds
                Thread.Sleep(20);
            }

            // Removes the text in the middle of the screen
            BufferEditor.Write(36, 22, "                             ");
            BufferEditor.Write(38, 24, "                        ");

            // Increases the level
            level++;

            // Updates the level number
            NumberManager.WriteLevel(level);

            // Delays for 800 miliseconds
            Thread.Sleep(800);

            // Initializes the next level
            InitNextLevel();
        }