Exemplo n.º 1
0
        public override void Update()
        {
            //move player bullet
            if (picEntity.Top > 0)
            {
                picEntity.Top -= Velocity;
            }
            else
            {
                Destroy();
            }

            //loop through each enemy to check if player bullet intersects with one of them
            foreach (Enemy Invader in List.Enemies)
            {
                if (Invader.picEntity.Visible && this.Bounds.IntersectsWith(Invader.Bounds))
                {
                    Destroy();
                    Invader.Destroy();
                    Sound.ChangeSound2URL("thunk.wav");
                    Sound.PlaySound2();
                    return;
                }
            }
        }
Exemplo n.º 2
0
 public void DestroyEverything()
 {
     //destroy all entities that may already exists due to past instances
     foreach (Bullet bull in List.Bullets)
     {
         bull.Destroy();
     }
     List.Bullets.RemoveAll(p => true);
     foreach (InvaderBullet bull in List.InvaderBullets)
     {
         bull.Destroy();
     }
     List.InvaderBullets.RemoveAll(p => true);
     foreach (Enemy Invader in List.Enemies)
     {
         Invader.Destroy();
     }
     List.Enemies.RemoveAll(p => true);
 }
Exemplo n.º 3
0
        public override void Update()
        {
            //depending on which key is clicked, player will move in that direction
            //if player's movement exceeds form's dimensions, player would location would be set to specific locations
            if (L)
            {
                if (picEntity.Left < Velocity)
                {
                    picEntity.Left = 0;
                }
                else
                {
                    picEntity.Left -= Velocity;
                }
            }
            if (R)
            {
                if (picEntity.Left > 870 - Velocity)
                {
                    picEntity.Left = 870;
                }
                else
                {
                    picEntity.Left += Velocity;
                }
            }
            if (U)
            {
                if (picEntity.Top < 415 + Velocity)
                {
                    picEntity.Top = 415;
                }
                else
                {
                    picEntity.Top -= Velocity;
                }
            }
            if (D)
            {
                if (picEntity.Top > 570 - Velocity)
                {
                    picEntity.Top = 570;
                }
                else
                {
                    picEntity.Top += Velocity;
                }
            }

            //loop through each invader bullet to check if they intersect with player
            foreach (InvaderBullet bull in List.InvaderBullets)
            {
                if (bull.Bounds.IntersectsWith(this.Bounds))
                {
                    Destroy();
                    return;
                }
            }
            foreach (Enemy Invader in List.Enemies)
            {
                if (Invader.Bounds.IntersectsWith(this.Bounds))
                {
                    Destroy();
                    Invader.Destroy();
                    return;
                }
            }
        }