public static void Dump()
        {
            Debug.WriteLine("************Image Lists**************");
            ImageManager pMan = ImageManager.GetInstance();

            Debug.Assert(pMan != null);
            pMan.BaseDump();
        }
Exemplo n.º 2
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        public static Image Find(ImageName imgName)
        {
            ImageManager imgMan = ImageManager.GetInstance();

            return((Image)imgMan.BaseFind(new Image {
                name = imgName
            }));
        }
Exemplo n.º 3
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        public static Image Add(ImageName imgName, TextureName texName, float x, float y, float width, float height)
        {   // Remove from Reserve, Add to Active
            ImageManager imageMan = ImageManager.GetInstance();
            Image        pImage   = (Image)imageMan.BaseAdd();

            Debug.Assert(pImage != null);
            pImage.Set(imgName, texName, x, y, width, height);
            return(pImage);
        }
        public static void Remove(Image pNode)
        {
            ImageManager pMan = ImageManager.GetInstance();

            Debug.Assert(pMan != null);

            Debug.Assert(pNode != null);
            pMan.BaseRemove(pNode);
        }
        public static Image Find(Image.Name name)
        {
            ImageManager pMan = ImageManager.GetInstance();

            Debug.Assert(pMan != null);

            pMan.pNodeCompare.name = name;
            Image pData = (Image)pMan.BaseFind(pMan.pNodeCompare);

            return(pData);
        }
        public static void Destroy()
        {
            ImageManager pMan = ImageManager.GetInstance();

            Debug.Assert(pMan != null);

            // Do something clever here
            // track peak number of active nodes
            // print stats on destroy
            // invalidate the singleton
        }
        public static Image Add(Image.Name name, Texture.Name TextureName, float x, float y, float width, float height)
        {
            ImageManager pMan = ImageManager.GetInstance();

            Debug.Assert(pMan != null);

            Image pNode = (Image)pMan.BaseAdd();

            Debug.Assert(pNode != null);

            // Initialize the data
            Texture pTexture = TextureManager.Find(TextureName);

            Debug.Assert(pTexture != null);
            pNode.Set(name, pTexture, x, y, width, height);

            return(pNode);
        }
Exemplo n.º 8
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        public static void Dump()
        {
            ImageManager imgMan = ImageManager.GetInstance();

            imgMan.BaseDump();
        }