Exemplo n.º 1
0
        //optional add method to add color
        public static GameSprite Add(GameSprite.Name name, Image.Name ImageName, float x, float y, float width, float height, float red, float green, float blue)
        {
            GameSpriteMan pSMan = GameSpriteMan.PrivGetInstance();

            Debug.Assert(pSMan != null);

            GameSprite pSNode = (GameSprite)pSMan.BaseAdd();

            Debug.Assert(pSNode != null);

            Image pImage = ImageMan.Find(ImageName);

            Debug.Assert(pSNode != null);

            pSNode.Set(name, pImage, x, y, width, height, new Azul.Color(red, green, blue));
            return(pSNode);
        }
Exemplo n.º 2
0
        public static GameSprite Add(GameSprite.Name spriteName, Image.Name imageName, float x, float y, float width, float height)
        {
            GameSpriteManager pMan = GameSpriteManager.privGetInstance();

            Debug.Assert(pMan != null);

            Image pImage = ImageManager.Find(imageName);

            Debug.Assert(pImage != null);

            GameSprite pNode = (GameSprite)pMan.baseAddToFront();

            Debug.Assert(pNode != null);

            pNode.Set(spriteName, pImage, x, y, width, height);
            return(pNode);
        }
Exemplo n.º 3
0
        public static GameSprite Add(GameSprite.Name spriteName, Image.Name imageName, float x, float y, float width, float height, Azul.Color pColor = null)
        {
            GameSpriteManager pMan = GameSpriteManager.PrivGetInstance();

            Debug.Assert(pMan != null);

            GameSprite pNode = (GameSprite)pMan.BaseAdd();

            Debug.Assert(pNode != null);

            // Initialize the Data
            Image pImage = ImageManager.Find(imageName);

            Debug.Assert(pImage != null);

            pNode.Set(spriteName, pImage, x, y, width, height, pColor);
            return(pNode);
        }
Exemplo n.º 4
0
        //----------------------------------------------------------------------
        // 4 Wrapper methods: baseAdd, baseFind, baseRemove, baseDump
        //----------------------------------------------------------------------
        public static GameSprite Add(GameSprite.Name spriteName,
                                     Image.Name imageName, Azul.Rect pScreenRect, Azul.Color pColor = null)
        {
            GameSpriteManager pMan = GameSpriteManager.privGetInstance();

            Debug.Assert(pMan != null);

            Image pImage = ImageManager.Find(imageName);

            Debug.Assert(pImage != null);

            GameSprite pNode = (GameSprite)pMan.baseAddToFront();

            Debug.Assert(pNode != null);

            // wash it
            pNode.Set(spriteName, pImage, pScreenRect, pColor);
            return(pNode);
        }
        public static GameSprite Add(GameSprite.Name name, Image.Name ImageName, float x, float y, float width, float height, Azul.Color pColor = null)
        {
            //GameSpriteMan pMan = GameSpriteMan.privGetInstance();
            GameSpriteMan pMan = GameSpriteMan.pActiveGSMan;

            Debug.Assert(pMan != null);

            GameSprite pNode = (GameSprite)pMan.baseAdd();

            Debug.Assert(pNode != null);

            // Initialize the data
            Image pImage = ImageMan.Find(ImageName);

            Debug.Assert(pImage != null);

            pNode.Set(name, pImage, x, y, width, height, pColor);

            return(pNode);
        }
Exemplo n.º 6
0
        public static GameSprite Add(GameSprite.Name spName, Image.Name imgName, float x, float y, float w, float h, Azul.Color pColor = null)
        {
            GameSpriteManager pManager = GameSpriteManager.privGetInstance();

            Debug.Assert(pManager != null);

            //grab a DLink
            GameSprite pSprite = (GameSprite)pManager.baseAdd();

            Debug.Assert(pSprite != null);

            //initialize
            Image pImage = ImageManager.Find(imgName);

            Debug.Assert(pImage != null);

            pSprite.Set(spName, pImage, x, y, w, h, pColor);

            return(pSprite);
        }
Exemplo n.º 7
0
        public static GameSprite Add(GameSprite.Name name, Image.Name ImageName, float x, float y, float width, float height, float r, float g, float b, float a)
        {
            GameSpriteMan pMan = GameSpriteMan.PrivGetInstance();

            Debug.Assert(pMan != null);

            GameSprite pNode = (GameSprite)pMan.BaseAdd();

            Debug.Assert(pNode != null);

            // Initialize the data
            Image pImage = ImageMan.Find(ImageName);

            //Debug.Assert(pImage != null);
            if (pImage == null)
            {
                pImage = ImageMan.Find(Image.Name.Default);
                Debug.Assert(pImage != null);
            }

            pNode.Set(name, pImage, x, y, width, height, new Azul.Color(r, g, b, a));

            return(pNode);
        }