void Fire() { if (_creationList != null) { Bullet bullet = new Bullet(); bullet.ownerID = ID; bullet.color = this.color; bullet.Place(this.Position + new Vector2(0.0f, -14.0f)); bullet.Velocity = new Vector2(0.0f, -20.0f); _creationList.Add(bullet); } }
void Fire() { if (_createList != null) { var bullet = new Bullet(); bullet.ownerID = ID; bullet.isDown = true; bullet.color = this.color; bullet.Place(_position + new Vector2(0.0f, 18.0f)); bullet.Velocity = new Vector2(0.0f, 20.0f); _createList.Add(bullet); } }