Exemplo n.º 1
0
        /// <summary>
        /// Try to eat a passing unicorn
        /// </summary>
        /// <param name="unicorn">unicorn</param>
        public void TryEatUnicorn(Unicorn uni, GameTime gameTime)
        {
            if (_state != BlackHoleState.Pulling && _state != BlackHoleState.Overdrive)
            {
                return;
            }

            if (uni.EatByBlackHole(Position, gameTime))
            {   //try to eat unit
                _capacityUsed += Unicorn.UNICORN_MASS;
                _particleEffect.IntensityFactor = 1.0f + _capacityUsed / _totalCapacity;
                Gravity.MagnitudeFactor         = (1.0f + _capacityUsed / _totalCapacity);
                if (_capacityUsed > _totalCapacity)
                {
                    goOverdrive();
                }
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Try to eat a passing unicorn
        /// </summary>
        /// <param name="unicorn">unicorn</param>
        public void TryEatUnicorn(Unicorn uni, GameTime gameTime)
        {
            if (_state != BlackHoleState.Pulling && _state != BlackHoleState.Overdrive)
                return;

            if (uni.EatByBlackHole(Position, gameTime))
            {   //try to eat unit
                _capacityUsed += Unicorn.UNICORN_MASS;
                _particleEffect.IntensityFactor = 1.0f + _capacityUsed / _totalCapacity;
                Gravity.MagnitudeFactor = (1.0f + _capacityUsed / _totalCapacity);
                if (_capacityUsed > _totalCapacity)
                {
                    goOverdrive();
                }
            }
        }