Exemplo n.º 1
0
 public ReedBlock(ReedBlockType blockType) : base(blockType)
 {
     ReedBlockType = blockType;
 }
Exemplo n.º 2
0
        public BlockTypes(ItemTypes itemTypes)
        {
            Rock = new StandardBlockType(
                id: 1,
                name: "Rock",
                image: LoadImage("Blocks\\Rock"),
                droppedItems: new Dictionary <StandardItemType, int>
            {
                { itemTypes.Rock, 1 }
            });

            Dirt = new StandardBlockType(
                id: 2,
                name: "Dirt",
                image: LoadImage("Blocks\\Dirt"),
                droppedItems: new Dictionary <StandardItemType, int>
            {
                { itemTypes.Rock, 1 }
            });

            DirtWithGrass = new StandardBlockType(
                id: 3,
                name: "DirtWithGrass",
                image: LoadImage("Blocks\\DirtWithGrass"),
                droppedItems: new Dictionary <StandardItemType, int>
            {
                { itemTypes.Rock, 1 }
            });

            IronOreDeposit = new StandardBlockType(
                id: 4,
                name: "Iron Ore Deposit",
                image: LoadImage("Blocks\\IronOreDeposit"),
                droppedItems: new Dictionary <StandardItemType, int>
            {
                { itemTypes.IronOre, 1 }
            });

            CoalDeposit = new StandardBlockType(
                id: 5,
                name: "Coal Deposit",
                image: LoadImage("Blocks\\CoalDeposit"),
                droppedItems: new Dictionary <StandardItemType, int>
            {
                { itemTypes.Coal, 1 }
            });

            Grass = new GrassBlockType(
                id: 6,
                name: "Grass",
                image: LoadImage("Blocks\\Grass"));

            Reed = new ReedBlockType(
                id: 7,
                name: "Reed",
                image: LoadImage("Blocks\\Reed"));

            Concrete = new StructuralBlockType(
                id: 8,
                name: "Stone Wall",
                image: LoadImage("Blocks\\Concrete"),
                blueprint: new BlockBlueprint(new List <BlockBlueprintComponent>
            {
                new BlockBlueprintComponent(1, itemTypes.Rock, 10f)
            }));

            IronPlate = new StructuralBlockType(
                id: 9,
                name: "Iron Plate",
                image: LoadImage("Blocks\\IronPlate"),
                blueprint: new BlockBlueprint(new List <BlockBlueprintComponent>
            {
                new BlockBlueprintComponent(1, itemTypes.Iron, 10f)
            }));

            BlastFurnace = new BlastFurnaceBlockType(
                id: 10,
                name: "Blast Furnace",
                image: LoadImage("Blocks\\BlastFurnace"),
                blueprint: new BlockBlueprint(new List <BlockBlueprintComponent>
            {
                new BlockBlueprintComponent(1, itemTypes.Rock, 10f)
            }));
        }