Exemplo n.º 1
0
 private void selectOpt()
 {
     switch (curOpt)
     {
         case opt.returnStart:
             App.joyDown -= new EventHandler<JoyDownArgs>(score_joyDown);
             StartWindow start = new StartWindow();
             App.Current.MainWindow = start;
             start.Show();
             this.Close();
             break;
         case opt.clearScores:
             this.confirmNo.Visibility = Visibility.Visible;
             this.confirmYes.Visibility = Visibility.Visible;
             this.confirmAsk.Visibility = Visibility.Visible;
             this.returnStart.Visibility = Visibility.Collapsed;
             this.clearScores.Visibility = Visibility.Collapsed;
             updateFont(opt.confirmNo);
             break;
         case opt.confirmYes:
             scoreboardContext.resetBoard();
             App.joyDown -= new EventHandler<JoyDownArgs>(score_joyDown);
             ScoreboardWindow score = new ScoreboardWindow();
             App.Current.MainWindow = score;
             score.Show();
             this.Close();
             break;
         case opt.confirmNo:
             this.confirmNo.Visibility = Visibility.Collapsed;
             this.confirmYes.Visibility = Visibility.Collapsed;
             this.confirmAsk.Visibility = Visibility.Collapsed;
             this.returnStart.Visibility = Visibility.Visible;
             this.clearScores.Visibility = Visibility.Visible;
             updateFont(opt.clearScores);
             break;
     }
 }
Exemplo n.º 2
0
        private void pause_selectOpt()
        {
            switch (curOpt)
            {
                case opt.resume:
                    if (game_paused)
                    {
                        this.pause_header.Visibility = Visibility.Collapsed;
                        this.pause_leftShip.Visibility = Visibility.Collapsed;
                        this.pause_rightShip.Visibility = Visibility.Collapsed;
                        this.pause_resume.Visibility = Visibility.Collapsed;
                        this.pause_returnToStart.Visibility = Visibility.Collapsed;
                        this.pause_exitGame.Visibility = Visibility.Collapsed;
                        this.pause_background.Opacity = 0;
                        if (countdownOn)
                            this.count.Visibility = Visibility.Visible;

                        p1_ship.speed.X = 0;
                        p1_ship.speed.Y = 0;
                        p2_ship.speed.X = 0;
                        p2_ship.speed.Y = 0;
                        game_paused = false;
                    }
                    else
                    {
                        App.joyDown -= new EventHandler<JoyDownArgs>(main_joyDown);
                        App.joyUp -= new EventHandler<JoyUpArgs>(main_joyUp);
                        MainWindow main = new MainWindow(TwoPlayer, diff, p1_in, p2_in);
                        App.Current.MainWindow = main;
                        main.Show();
                        this.Close();
                    }
                    break;
                case opt.returnToStart:
                    App.joyDown -= new EventHandler<JoyDownArgs>(main_joyDown);
                    App.joyUp -= new EventHandler<JoyUpArgs>(main_joyUp);
                    StartWindow start = new StartWindow();
                    App.Current.MainWindow = start;
                    start.Show();
                    this.Close();
                    break;
                case opt.exitGame:
                    System.Environment.Exit(0);
                    break;
            }
        }
Exemplo n.º 3
0
 private void selectOpt()
 {
     switch(curOpt)
     {
         case opt.startGame:
             if (validConfig)
             {
                 App.joyDown -= new EventHandler<JoyDownArgs>(setup_joyDown);
                 MainWindow main = new MainWindow(TwoPlayer, diff, p1_in, p2_in);
                 App.Current.MainWindow = main;
                 main.Show();
                 this.Close();
             }
             break;
         case opt.returnToStart:
             App.joyDown -= new EventHandler<JoyDownArgs>(setup_joyDown);
             StartWindow start = new StartWindow();
             App.Current.MainWindow = start;
             start.Show();
             this.Close();
             break;
     }
 }