Exemplo n.º 1
0
        protected node AddToCollada(List <material> materials, List <effect> effects, List <geometry> geometries,
                                    List <string> visitedAttaches, bool hasTextures, ref int nodeID)
        {
            BasicAttach attach = Attach as BasicAttach;

            if (attach == null || visitedAttaches.Contains(attach.Name))
            {
                goto skipAttach;
            }
            visitedAttaches.Add(attach.Name);
            int m = 0;

            foreach (NJS_MATERIAL item in attach.Material)
            {
                materials.Add(new material
                {
                    id              = "material_" + attach.Name + "_" + m,
                    name            = "material_" + attach.Name + "_" + m,
                    instance_effect = new instance_effect
                    {
                        url = "#" + "material_" + attach.Name + "_" + m + "_eff"
                    }
                });
                if (hasTextures & item.UseTexture)
                {
                    effects.Add(new effect
                    {
                        id    = "material_" + attach.Name + "_" + m + "_eff",
                        name  = "material_" + attach.Name + "_" + m + "_eff",
                        Items = new effectFx_profile_abstractProfile_COMMON[]
                        {
                            new effectFx_profile_abstractProfile_COMMON
                            {
                                Items = new object[]
                                {
                                    new common_newparam_type
                                    {
                                        sid = "material_" + attach.Name + "_" + m + "_eff_surface",

                                        /*Item = new Collada141.fx_sampler2D_common()
                                         * { instance_image = new Collada141.instance_image() { url = "#image_" + (item.TextureID + 1).ToString(System.Globalization.NumberFormatInfo.InvariantInfo) } },
                                         * ItemElementName = Collada141.ItemChoiceType.sampler2D*/
                                        Item = new fx_surface_common
                                        {
                                            type      = fx_surface_type_enum.Item2D,
                                            init_from =
                                                new fx_surface_init_from_common[]
                                            {
                                                new fx_surface_init_from_common
                                                {
                                                    Value = "image_" + (item.TextureID + 1).ToString(NumberFormatInfo.InvariantInfo)
                                                }
                                            }
                                        },
                                        ItemElementName = ItemChoiceType.surface
                                    }
                                },
                                technique = new effectFx_profile_abstractProfile_COMMONTechnique
                                {
                                    sid  = "standard",
                                    Item = new effectFx_profile_abstractProfile_COMMONTechniquePhong
                                    {
                                        ambient = new common_color_or_texture_type
                                        {
                                            Item = new common_color_or_texture_typeTexture
                                            {
                                                texture  = "material_" + attach.Name + "_" + m + "_eff_surface",
                                                texcoord = "CHANNEL0"
                                            }
                                        },
                                        diffuse = new common_color_or_texture_type
                                        {
                                            Item = new common_color_or_texture_typeColor
                                            {
                                                Values =
                                                    new double[]
                                                {
                                                    item.DiffuseColor.R / 255d, item.DiffuseColor.G / 255d, item.DiffuseColor.B / 255d,
                                                    item.UseAlpha ? item.DiffuseColor.A / 255d : 1
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    });
                }
                else
                {
                    effects.Add(new effect
                    {
                        id    = "material_" + attach.Name + "_" + m + "_eff",
                        name  = "material_" + attach.Name + "_" + m + "_eff",
                        Items = new effectFx_profile_abstractProfile_COMMON[]
                        {
                            new effectFx_profile_abstractProfile_COMMON
                            {
                                technique = new effectFx_profile_abstractProfile_COMMONTechnique
                                {
                                    sid  = "standard",
                                    Item = new effectFx_profile_abstractProfile_COMMONTechniquePhong
                                    {
                                        diffuse = new common_color_or_texture_type
                                        {
                                            Item = new common_color_or_texture_typeColor
                                            {
                                                Values =
                                                    new double[]
                                                {
                                                    item.DiffuseColor.R / 255d, item.DiffuseColor.G / 255d, item.DiffuseColor.B / 255d,
                                                    item.UseAlpha ? item.DiffuseColor.A / 255d : 1
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    });
                }
                m++;
            }
            List <double> verts = new List <double>();

            foreach (Vertex item in attach.Vertex)
            {
                verts.Add(item.X);
                verts.Add(item.Y);
                verts.Add(item.Z);
            }
            source pos = new source
            {
                id   = attach.Name + "_position",
                Item = new float_array
                {
                    id     = attach.Name + "_position_array",
                    count  = (ulong)verts.Count,
                    Values = verts.ToArray()
                },
                technique_common = new sourceTechnique_common
                {
                    accessor = new accessor
                    {
                        source = "#" + attach.Name + "_position_array",
                        count  = (ulong)(verts.Count / 3),
                        stride = 3,
                        param  =
                            new param[]
                        {
                            new param {
                                name = "X", type = "float"
                            }, new param {
                                name = "Y", type = "float"
                            },
                            new param {
                                name = "Z", type = "float"
                            }
                        }
                    }
                }
            };

            verts = new List <double>();
            foreach (Vertex item in attach.Normal)
            {
                verts.Add(item.X);
                verts.Add(item.Y);
                verts.Add(item.Z);
            }
            source nor = new source
            {
                id   = attach.Name + "_normal",
                Item = new float_array
                {
                    id     = attach.Name + "_normal_array",
                    count  = (ulong)verts.Count,
                    Values = verts.ToArray()
                },
                technique_common = new sourceTechnique_common
                {
                    accessor = new accessor
                    {
                        source = "#" + attach.Name + "_normal_array",
                        count  = (ulong)(verts.Count / 3),
                        stride = 3,
                        param  =
                            new param[]
                        {
                            new param {
                                name = "X", type = "float"
                            }, new param {
                                name = "Y", type = "float"
                            },
                            new param {
                                name = "Z", type = "float"
                            }
                        }
                    }
                }
            };
            List <source> srcs = new List <source> {
                pos, nor
            };

            foreach (NJS_MESHSET mitem in attach.Mesh)
            {
                if (mitem.UV != null)
                {
                    verts = new List <double>();
                    foreach (UV item in mitem.UV)
                    {
                        verts.Add(item.U);
                        verts.Add(-item.V);
                    }
                    srcs.Add(new source
                    {
                        id   = mitem.UVName,
                        Item = new float_array
                        {
                            id     = mitem.UVName + "_array",
                            count  = (ulong)verts.Count,
                            Values = verts.ToArray()
                        },
                        technique_common = new sourceTechnique_common
                        {
                            accessor = new accessor
                            {
                                source = "#" + mitem.UVName + "_array",
                                count  = (ulong)(verts.Count / 2),
                                stride = 2,
                                param  = new param[] { new param {
                                                           name = "S", type = "float"
                                                       }, new param {
                                                           name = "T", type = "float"
                                                       } }
                            }
                        }
                    });
                }
            }
            List <triangles> tris = new List <triangles>();

            foreach (NJS_MESHSET mesh in attach.Mesh)
            {
                bool hasVColor         = mesh.VColor != null;
                bool hasUV             = mesh.UV != null;
                uint currentstriptotal = 0;
                foreach (Poly poly in mesh.Poly)
                {
                    List <uint> inds = new List <uint>();
                    switch (mesh.PolyType)
                    {
                    case Basic_PolyType.Triangles:
                        for (uint i = 0; i < 3; i++)
                        {
                            inds.Add(poly.Indexes[i]);
                            if (hasUV)
                            {
                                inds.Add(currentstriptotal + i);
                            }
                        }
                        currentstriptotal += 3;
                        break;

                    case Basic_PolyType.Quads:
                        for (uint i = 0; i < 3; i++)
                        {
                            inds.Add(poly.Indexes[i]);
                            if (hasUV)
                            {
                                inds.Add(currentstriptotal + i);
                            }
                        }
                        for (uint i = 1; i < 4; i++)
                        {
                            inds.Add(poly.Indexes[i]);
                            if (hasUV)
                            {
                                inds.Add(currentstriptotal + i);
                            }
                        }
                        currentstriptotal += 4;
                        break;

                    case Basic_PolyType.NPoly:
                    case Basic_PolyType.Strips:
                        bool flip = !((Strip)poly).Reversed;
                        for (int k = 0; k < poly.Indexes.Length - 2; k++)
                        {
                            flip = !flip;
                            if (!flip)
                            {
                                for (uint i = 0; i < 3; i++)
                                {
                                    inds.Add(poly.Indexes[k + i]);
                                    if (hasUV)
                                    {
                                        inds.Add(currentstriptotal + i);
                                    }
                                }
                            }
                            else
                            {
                                inds.Add(poly.Indexes[k + 1]);
                                if (hasUV)
                                {
                                    inds.Add(currentstriptotal + 1);
                                }
                                inds.Add(poly.Indexes[k]);
                                if (hasUV)
                                {
                                    inds.Add(currentstriptotal);
                                }
                                inds.Add(poly.Indexes[k + 2]);
                                if (hasUV)
                                {
                                    inds.Add(currentstriptotal + 2);
                                }
                            }
                            currentstriptotal += 1;
                        }
                        currentstriptotal += 2;
                        break;
                    }
                    string[] indstr = new string[inds.Count];
                    for (int i = 0; i < inds.Count; i++)
                    {
                        indstr[i] = inds[i].ToString(NumberFormatInfo.InvariantInfo);
                    }
                    List <InputLocalOffset> inp = new List <InputLocalOffset>
                    {
                        new InputLocalOffset {
                            semantic = "VERTEX", offset = 0, source = "#" + attach.Name + "_vertices"
                        }
                    };
                    if (hasUV)
                    {
                        inp.Add(new InputLocalOffset
                        {
                            semantic     = "TEXCOORD",
                            offset       = 1,
                            source       = "#" + mesh.UVName,
                            setSpecified = true
                        });
                    }
                    tris.Add(new triangles
                    {
                        material = "material_" + attach.Name + "_" + mesh.MaterialID,
                        count    = (ulong)(inds.Count / (hasUV ? 6 : 3)),
                        input    = inp.ToArray(),
                        p        = string.Join(" ", indstr)
                    });
                }
            }
            geometries.Add(new geometry
            {
                id   = attach.Name,
                name = attach.Name,
                Item = new mesh
                {
                    source   = srcs.ToArray(),
                    vertices = new vertices
                    {
                        id    = attach.Name + "_vertices",
                        input = new InputLocal[]
                        {
                            new InputLocal
                            {
                                semantic = "POSITION",
                                source   = "#" + attach.Name + "_position"
                            },
                            new InputLocal
                            {
                                semantic = "NORMAL",
                                source   = "#" + attach.Name + "_normal"
                            }
                        }
                    },
                    Items = tris.ToArray()
                }
            });
skipAttach:
            ++nodeID;
            node node = new node
            {
                id    = $"{nodeID:000}_{Name}",
                name  = $"{nodeID:000}_{Name}",
                Items = new object[]
                {
                    new TargetableFloat3 {
                        sid = "translate", Values = new double[] { Position.X, Position.Y, Position.Z }
                    },
                    new rotate {
                        sid = "rotateZ", Values = new double[] { 0, 0, 1, Rotation.BAMSToDeg(Rotation.Z) }
                    },
                    new rotate {
                        sid = "rotateX", Values = new double[] { 1, 0, 0, Rotation.BAMSToDeg(Rotation.X) }
                    },
                    new rotate {
                        sid = "rotateY", Values = new double[] { 0, 1, 0, Rotation.BAMSToDeg(Rotation.Y) }
                    },
                    new TargetableFloat3 {
                        sid = "scale", Values = new double[] { Scale.X, Scale.Y, Scale.Z }
                    }
                },
                ItemsElementName = new ItemsChoiceType2[]
                {
                    ItemsChoiceType2.translate,
                    ItemsChoiceType2.rotate,
                    ItemsChoiceType2.rotate,
                    ItemsChoiceType2.rotate,
                    ItemsChoiceType2.scale
                }
            };

            if (attach != null)
            {
                List <instance_material> mats = new List <instance_material>();
                foreach (NJS_MESHSET item in attach.Mesh)
                {
                    mats.Add(new instance_material
                    {
                        symbol = "material_" + attach.Name + "_" + item.MaterialID,
                        target = "#" + "material_" + attach.Name + "_" + item.MaterialID
                    });
                }
                node.instance_geometry = new instance_geometry[]
                {
                    new instance_geometry
                    {
                        url           = "#" + attach.Name,
                        bind_material = new bind_material {
                            technique_common = mats.ToArray()
                        }
                    }
                };
            }
            List <node> childnodes = new List <node>();

            foreach (NJS_OBJECT item in Children)
            {
                childnodes.Add(item.AddToCollada(materials, effects, geometries, visitedAttaches, hasTextures, ref nodeID));
            }
            node.node1 = childnodes.ToArray();
            return(node);
        }
Exemplo n.º 2
0
 static void Main(string[] args)
 {
     string filename;
     if (args.Length > 0)
     {
         filename = args[0];
         Console.WriteLine("File: {0}", filename);
     }
     else
     {
         Console.Write("File: ");
         filename = Console.ReadLine();
     }
     LandTable level = LandTable.LoadFromFile(filename);
     switch (level.Format)
     {
         case LandTableFormat.SA1:
             {
                 List<COL> newcollist = new List<COL>();
                 foreach (COL col in level.COL.Where((col) => col.Model != null && col.Model.Attach != null))
                 {
                     if ((col.SurfaceFlags & SurfaceFlags.Visible) == SurfaceFlags.Visible)
                     {
                         COL newcol = new COL() { Bounds = col.Bounds };
                         newcol.SurfaceFlags = SurfaceFlags.Visible;
                         newcol.Model = new SonicRetro.SAModel.NJS_OBJECT() { Name = col.Model.Name + "_cnk" };
                         newcol.Model.Position = col.Model.Position;
                         newcol.Model.Rotation = col.Model.Rotation;
                         newcol.Model.Scale = col.Model.Scale;
                         BasicAttach basatt = (BasicAttach)col.Model.Attach;
                         ChunkAttach cnkatt = new ChunkAttach(true, true) { Name = basatt.Name + "_cnk", Bounds = basatt.Bounds };
                         newcol.Model.Attach = cnkatt;
                         VertexChunk vcnk;
                         if (basatt.Normal != null && basatt.Normal.Length > 0)
                             vcnk = new VertexChunk(ChunkType.Vertex_VertexNormal);
                         else
                             vcnk = new VertexChunk(ChunkType.Vertex_Vertex);
                         vcnk.Vertices = new List<Vertex>(basatt.Vertex);
                         if (basatt.Normal != null)
                             vcnk.Normals = new List<Vertex>(basatt.Normal);
                         vcnk.VertexCount = (ushort)basatt.Vertex.Length;
                         vcnk.Size = (ushort)((vcnk.Type == ChunkType.Vertex_VertexNormal ? vcnk.VertexCount * 6 : vcnk.VertexCount * 3) + 1);
                         cnkatt.Vertex.Add(vcnk);
                         foreach (NJS_MESHSET mesh in basatt.Mesh)
                         {
                             if (mesh.PolyType != Basic_PolyType.Strips)
                             {
                                 Console.WriteLine("Warning: Skipping non-strip mesh in {0} ({1}).", basatt.MeshName, mesh.PolyType);
                                 continue;
                             }
                             NJS_MATERIAL mat = null;
                             if (basatt.Material != null && mesh.MaterialID < basatt.Material.Count)
                             {
                                 mat = basatt.Material[mesh.MaterialID];
                                 cnkatt.Poly.Add(new PolyChunkBitsBlendAlpha()
                                 {
                                     SourceAlpha = mat.SourceAlpha,
                                     DestinationAlpha = mat.DestinationAlpha
                                 });
                                 cnkatt.Poly.Add(new PolyChunkTinyTextureID()
                                 {
                                     ClampU = mat.ClampU,
                                     ClampV = mat.ClampV,
                                     FilterMode = mat.FilterMode,
                                     FlipU = mat.FlipU,
                                     FlipV = mat.FlipV,
                                     SuperSample = mat.SuperSample,
                                     TextureID = (ushort)mat.TextureID
                                 });
                                 cnkatt.Poly.Add(new PolyChunkMaterial()
                                 {
                                     Diffuse = mat.DiffuseColor,
                                     Specular = mat.SpecularColor,
                                     SpecularExponent = (byte)mat.Exponent
                                 });
                             }
                             PolyChunkStrip strip;
                             if (mesh.UV != null & mesh.VColor != null)
                                 strip = new PolyChunkStrip(ChunkType.Strip_StripUVNColor);
                             else if (mesh.UV != null)
                                 strip = new PolyChunkStrip(ChunkType.Strip_StripUVN);
                             else if (mesh.VColor != null)
                                 strip = new PolyChunkStrip(ChunkType.Strip_StripColor);
                             else
                                 strip = new PolyChunkStrip(ChunkType.Strip_Strip);
                             if (mat != null)
                             {
                                 strip.IgnoreLight = mat.IgnoreLighting;
                                 strip.IgnoreSpecular = mat.IgnoreSpecular;
                                 strip.UseAlpha = mat.UseAlpha;
                                 strip.DoubleSide = mat.DoubleSided;
                                 strip.FlatShading = mat.FlatShading;
                                 strip.EnvironmentMapping = mat.EnvironmentMap;
                             }
                             int striptotal = 0;
                             foreach (Strip item in mesh.Poly.Cast<Strip>())
                             {
                                 UV[] uvs = null;
                                 if (mesh.UV != null)
                                 {
                                     uvs = new UV[item.Indexes.Length];
                                     Array.Copy(mesh.UV, striptotal, uvs, 0, item.Indexes.Length);
                                 }
                                 Color[] vcolors = null;
                                 if (mesh.VColor != null)
                                 {
                                     vcolors = new Color[item.Indexes.Length];
                                     Array.Copy(mesh.VColor, striptotal, vcolors, 0, item.Indexes.Length);
                                 }
                                 strip.Strips.Add(new PolyChunkStrip.Strip(item.Reversed, item.Indexes, uvs, vcolors));
                                 striptotal += item.Indexes.Length;
                             }
                             cnkatt.Poly.Add(strip);
                         }
                         newcollist.Add(newcol);
                     }
                     if ((col.SurfaceFlags & ~SurfaceFlags.Visible) != 0)
                     {
                         col.SurfaceFlags &= ~SurfaceFlags.Visible;
                         newcollist.Add(col);
                     }
                 }
                 level.COL = newcollist;
             }
             level.Anim = new List<GeoAnimData>();
             level.Tool = "SA Tools Level Converter";
             level.SaveToFile(System.IO.Path.ChangeExtension(filename, "sa2lvl"), LandTableFormat.SA2);
             break;
         case LandTableFormat.SA2:
             Vertex[] VertexBuffer = new Vertex[0];
             Vertex[] NormalBuffer = new Vertex[0];
             foreach (COL col in level.COL.Where((col) => col.Model != null && col.Model.Attach is ChunkAttach))
             {
                 ChunkAttach cnkatt = (ChunkAttach)col.Model.Attach;
                 BasicAttach basatt = new BasicAttach() { Name = cnkatt.Name, Bounds = cnkatt.Bounds };
                 if (cnkatt.Vertex != null)
                     foreach (VertexChunk chunk in cnkatt.Vertex)
                     {
                         if (VertexBuffer.Length < chunk.IndexOffset + chunk.VertexCount)
                         {
                             Array.Resize(ref VertexBuffer, chunk.IndexOffset + chunk.VertexCount);
                             Array.Resize(ref NormalBuffer, chunk.IndexOffset + chunk.VertexCount);
                         }
                         Array.Copy(chunk.Vertices.ToArray(), 0, VertexBuffer, chunk.IndexOffset, chunk.Vertices.Count);
                         Array.Copy(chunk.Normals.ToArray(), 0, NormalBuffer, chunk.IndexOffset, chunk.Normals.Count);
                     }
                 NJS_MATERIAL material = new NJS_MATERIAL() { UseTexture = true };
                 int minVtx = int.MaxValue;
                 int maxVtx = int.MinValue;
                 foreach (PolyChunk chunk in cnkatt.Poly)
                     switch (chunk.Type)
                     {
                         case ChunkType.Bits_BlendAlpha:
                             {
                                 PolyChunkBitsBlendAlpha c2 = (PolyChunkBitsBlendAlpha)chunk;
                                 material.SourceAlpha = c2.SourceAlpha;
                                 material.DestinationAlpha = c2.DestinationAlpha;
                             }
                             break;
                         case ChunkType.Bits_MipmapDAdjust:
                             break;
                         case ChunkType.Bits_SpecularExponent:
                             material.Exponent = ((PolyChunkBitsSpecularExponent)chunk).SpecularExponent;
                             break;
                         case ChunkType.Tiny_TextureID:
                         case ChunkType.Tiny_TextureID2:
                             {
                                 PolyChunkTinyTextureID c2 = (PolyChunkTinyTextureID)chunk;
                                 material.ClampU = c2.ClampU;
                                 material.ClampV = c2.ClampV;
                                 material.FilterMode = c2.FilterMode;
                                 material.FlipU = c2.FlipU;
                                 material.FlipV = c2.FlipV;
                                 material.SuperSample = c2.SuperSample;
                                 material.TextureID = c2.TextureID;
                             }
                             break;
                         case ChunkType.Material_Diffuse:
                         case ChunkType.Material_Ambient:
                         case ChunkType.Material_DiffuseAmbient:
                         case ChunkType.Material_Specular:
                         case ChunkType.Material_DiffuseSpecular:
                         case ChunkType.Material_AmbientSpecular:
                         case ChunkType.Material_DiffuseAmbientSpecular:
                         case ChunkType.Material_Diffuse2:
                         case ChunkType.Material_Ambient2:
                         case ChunkType.Material_DiffuseAmbient2:
                         case ChunkType.Material_Specular2:
                         case ChunkType.Material_DiffuseSpecular2:
                         case ChunkType.Material_AmbientSpecular2:
                         case ChunkType.Material_DiffuseAmbientSpecular2:
                             {
                                 PolyChunkMaterial c2 = (PolyChunkMaterial)chunk;
                                 if (c2.Diffuse.HasValue)
                                     material.DiffuseColor = c2.Diffuse.Value;
                                 if (c2.Specular.HasValue)
                                 {
                                     material.SpecularColor = c2.Specular.Value;
                                     material.Exponent = c2.SpecularExponent;
                                 }
                             }
                             break;
                         case ChunkType.Strip_Strip:
                         case ChunkType.Strip_StripUVN:
                         case ChunkType.Strip_StripUVH:
                         case ChunkType.Strip_StripNormal:
                         case ChunkType.Strip_StripUVNNormal:
                         case ChunkType.Strip_StripUVHNormal:
                         case ChunkType.Strip_StripColor:
                         case ChunkType.Strip_StripUVNColor:
                         case ChunkType.Strip_StripUVHColor:
                         case ChunkType.Strip_Strip2:
                         case ChunkType.Strip_StripUVN2:
                         case ChunkType.Strip_StripUVH2:
                             {
                                 PolyChunkStrip c2 = (PolyChunkStrip)chunk;
                                 material.DoubleSided = c2.DoubleSide;
                                 material.EnvironmentMap = c2.EnvironmentMapping;
                                 material.FlatShading = c2.FlatShading;
                                 material.IgnoreLighting = c2.IgnoreLight;
                                 material.IgnoreSpecular = c2.IgnoreSpecular;
                                 material.UseAlpha = c2.UseAlpha;
                                 bool hasVColor = false;
                                 switch (chunk.Type)
                                 {
                                     case ChunkType.Strip_StripColor:
                                     case ChunkType.Strip_StripUVNColor:
                                     case ChunkType.Strip_StripUVHColor:
                                         hasVColor = true;
                                         break;
                                 }
                                 bool hasUV = false;
                                 switch (chunk.Type)
                                 {
                                     case ChunkType.Strip_StripUVN:
                                     case ChunkType.Strip_StripUVH:
                                     case ChunkType.Strip_StripUVNColor:
                                     case ChunkType.Strip_StripUVHColor:
                                     case ChunkType.Strip_StripUVN2:
                                     case ChunkType.Strip_StripUVH2:
                                         hasUV = true;
                                         break;
                                 }
                                 List<Strip> strips = new List<Strip>(c2.StripCount);
                                 List<UV> uvs = hasUV ? new List<UV>() : null;
                                 List<Color> vcolors = hasVColor ? new List<Color>() : null;
                                 foreach (PolyChunkStrip.Strip strip in c2.Strips)
                                 {
                                     minVtx = Math.Min(minVtx, strip.Indexes.Min());
                                     maxVtx = Math.Max(maxVtx, strip.Indexes.Max());
                                     strips.Add(new Strip(strip.Indexes, strip.Reversed));
                                     if (hasUV)
                                         uvs.AddRange(strip.UVs);
                                     if (hasVColor)
                                         vcolors.AddRange(strip.VColors);
                                 }
                                 NJS_MESHSET mesh = new NJS_MESHSET(strips.ToArray(), false, hasUV, hasVColor);
                                 if (hasUV)
                                     uvs.CopyTo(mesh.UV);
                                 if (hasVColor)
                                     vcolors.CopyTo(mesh.VColor);
                                 mesh.MaterialID = (ushort)basatt.Material.Count;
                                 basatt.Mesh.Add(mesh);
                                 basatt.Material.Add(material);
                                 material = new NJS_MATERIAL(material.GetBytes(), 0);
                             }
                             break;
                     }
                 int numVtx = maxVtx - minVtx + 1;
                 basatt.ResizeVertexes(numVtx);
                 Array.Copy(VertexBuffer, minVtx, basatt.Vertex, 0, numVtx);
                 Array.Copy(NormalBuffer, minVtx, basatt.Normal, 0, numVtx);
                 foreach (NJS_MESHSET mesh in basatt.Mesh)
                     foreach (Poly poly in mesh.Poly)
                         for (int i = 0; i < poly.Indexes.Length; i++)
                             poly.Indexes[i] = (ushort)(poly.Indexes[i] - minVtx);
                 col.Model.Attach = basatt;
             }
             level.Anim = new List<GeoAnimData>();
             level.Tool = "SA Tools Level Converter";
             level.SaveToFile(System.IO.Path.ChangeExtension(filename, "sa1lvl"), LandTableFormat.SA1);
             break;
     }
 }
Exemplo n.º 3
0
        public void ToNJA(TextWriter writer, bool DX, List <string> labels, string[] textures = null)
        {
            for (int i = 1; i < Children.Count; i++)
            {
                Children[i - 1].Sibling = Children[i];
            }
            for (int i = Children.Count - 1; i >= 0; i--)
            {
                if (!labels.Contains(Children[i].Name))
                {
                    labels.Add(Children[i].Name);
                    Children[i].ToNJA(writer, DX, labels, textures);
                    writer.WriteLine();
                }
            }
            if (Parent == null && Sibling != null && !labels.Contains(Sibling.Name))
            {
                labels.Add(Sibling.Name);
                Sibling.ToNJA(writer, DX, labels, textures);
                writer.WriteLine();
            }
            writer.WriteLine("OBJECT_START");
            if (Attach is BasicAttach)
            {
                BasicAttach basicattach = Attach as BasicAttach;
                basicattach.ToNJA(writer, DX, labels, textures);
            }
            else if (Attach is ChunkAttach)
            {
                //ChunkAttach ChunkAttach = Attach as ChunkAttach;
                //ChunkAttach.ToNJA(writer, labels, textures);
            }

            writer.Write("OBJECT ");
            writer.Write(Name);
            writer.WriteLine("[]");
            writer.WriteLine("START");
            writer.WriteLine("EvalFlags ( " + ((StructEnums.NJD_EVAL)GetFlags()).ToString().Replace(", ", " | ") + " ),");
            writer.WriteLine("Model  " + (Attach != null ? "&" + Attach.Name : "NULL") + ",");
            writer.Write("OPosition ( ");
            foreach (float value in Position.ToArray())
            {
                writer.Write(value.ToC());
                writer.Write(", ");
            }
            writer.WriteLine("),");
            writer.Write("OAngle ( ");
            foreach (float value in Rotation.ToArray())
            {
                writer.Write(value.ToC());
                writer.Write(", ");
            }
            writer.WriteLine("),");
            writer.Write("OScale ( ");
            foreach (float value in Scale.ToArray())
            {
                writer.Write(value.ToC());
                writer.Write(", ");
            }
            writer.WriteLine("),");
            writer.WriteLine("Child " + (Children.Count > 0 ? Children[0].Name : "NULL") + ",");
            writer.WriteLine("Sibling " + (Sibling != null ? Sibling.Name : "NULL"));
            writer.WriteLine("END");
            writer.WriteLine("OBJECT_END");
        }