public void AddCustomLevel(CustomLevel customLevel)
        {
            var characteristics = new List <BeatmapCharacteristicSO>();

            foreach (CustomSongInfo.DifficultyLevel diffLevel in customLevel.customSongInfo.difficultyLevels)
            {
                switch (diffLevel.characteristic)
                {
                case "":
                    if (!characteristics.Contains(_standardCharacteristic))
                    {
                        characteristics.Add(_standardCharacteristic);
                    }
                    break;

                case "Standard":
                    if (!characteristics.Contains(_standardCharacteristic))
                    {
                        characteristics.Add(_standardCharacteristic);
                    }
                    break;

                case "One Saber":
                    if (!characteristics.Contains(_oneSaberCharacteristic))
                    {
                        characteristics.Add(_oneSaberCharacteristic);
                    }
                    break;

                case "No Arrows":
                    if (!characteristics.Contains(_noArrowsCharacteristic))
                    {
                        characteristics.Add(_noArrowsCharacteristic);
                    }
                    break;

                default:
                    BeatmapCharacteristicSO characteristic = SongLoader.customCharacteristics.FirstOrDefault(x => x.characteristicName == diffLevel.characteristic);
                    if (characteristic != null)
                    {
                        characteristics.Add(characteristic);
                    }
                    else
                    if (!characteristics.Contains(SongLoader.customCharacteristics.First(x => x.characteristicName == "Missing Characteristic")))
                    {
                        characteristics.Add(SongLoader.customCharacteristics.First(x => x.characteristicName == "Missing Characteristic"));
                    }
                    break;
                }
            }
            customLevel.SetBeatmapCharacteristics(characteristics.ToArray());
            //     customLevel.SetDifficultyBeatmaps(_beatmapLevels, characteristics[0]);
            _levelList.Add(customLevel);

            UpdateArray();
        }
        public void AddCustomLevel(CustomLevel customLevel)
        {
            var characteristics = new List <BeatmapCharacteristicSO> {
                _standardCharacteristic, _noArrowsCharacteristic
            };

            if (customLevel.customSongInfo.oneSaber)
            {
                characteristics.Add(_oneSaberCharacteristic);
            }

            customLevel.SetBeatmapCharacteristics(characteristics.ToArray());

            _levelList.Add(customLevel);

            UpdateArray();
        }