// Function from file: gang.dm public override bool post_setup(bool?report = null) { Gang G = null; Mind boss_mind = null; Task13.Schedule(Rand13.Int(10, 100), (Task13.Closure)(() => { foreach (dynamic _b in Lang13.Enumerate(this.gangs, typeof(Gang))) { G = _b; foreach (dynamic _a in Lang13.Enumerate(G.bosses, typeof(Mind))) { boss_mind = _a; G.add_gang_hud(boss_mind); this.forge_gang_objectives(boss_mind); this.greet_gang(boss_mind); this.equip_gang(boss_mind.current, G); this.modePlayer.Add(boss_mind); } } return; })); base.post_setup(report); return(false); }