Exemplo n.º 1
0
        private void Uniform4uiv(int location, int count, uint[] value)
        {
            if (location < 0 || value == null || value.Length != 4)
            {
                return;
            }

            ShaderProgram program = this.currentShaderProgram;

            if (program == null)
            {
                SetLastError(ErrorCode.InvalidOperation); return;
            }
            // TODO:GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the glUniform command.
            if (count < 0)
            {
                SetLastError(ErrorCode.InvalidValue); return;
            }

            UniformVariable v = program.GetUniformVariable(location);

            if (v == null)
            {
                SetLastError(ErrorCode.InvalidOperation); return;
            }
            FieldInfo fieldInfo = v.fieldInfo;

            if ((count > 1) && (!fieldInfo.FieldType.IsArray))
            {
                SetLastError(ErrorCode.InvalidOperation); return;
            }

            var copy = new uvec4[count];

            for (int i = 0; i < count; i++)
            {
                copy[i] = new uvec4(value[i * 4 + 0], value[i * 4 + 1], value[i * 4 + 2], value[i * 4 + 3]);
            }
            program.SetUniform(location, copy);
        }
Exemplo n.º 2
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="v"></param>
 public uvec2(uvec4 v)
 {
     this.x = v.x;
     this.y = v.y;
 }
Exemplo n.º 3
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="v"></param>
 public uvec3(uvec4 v)
 {
     this.x = v.x;
     this.y = v.y;
     this.z = v.z;
 }
Exemplo n.º 4
0
 public static ivec3 ivec3(uvec4 v)
 {
     return(new ivec3((int)v.x, (int)v.y, (int)v.z));
 }
Exemplo n.º 5
0
 public static ivec2 ivec2(uvec4 v)
 {
     return(new ivec2((int)v.x, (int)v.y));
 }