Exemplo n.º 1
0
 public NoticeNumbers(Vector2 v2Origin, int iNumber, bool bUseSign, NoticeNumbers.NumberTileset enTileset)
 {
     if (enTileset != NoticeNumbers.NumberTileset.CritNumbers)
     {
         NumberRenderComponent asd = new NumberRenderComponent();
         this.xTransform = new TransformComponent(v2Origin);
         asd.xTransform = this.xTransform;
         bool bIsMinus = false;
         if (iNumber < 0)
         {
             bIsMinus = true;
             bUseSign = true;
             iNumber *= -1;
         }
         string sAsset = "RedNumbers";
         if (enTileset == NoticeNumbers.NumberTileset.GrayNumbers)
         {
             sAsset = "GrayNumbers";
         }
         else if (enTileset == NoticeNumbers.NumberTileset.GreenNumbers)
         {
             sAsset = "GreenNumbers";
         }
         else if (enTileset == NoticeNumbers.NumberTileset.TealNumbers)
         {
             sAsset = "TealNumbers";
         }
         string sNumAsString = iNumber.ToString();
         asd.txTileset = Program.GetTheGame().Content.Load<Texture2D>("Effects/Numbers/" + sAsset);
         asd.v2Offset = Utility.Vector2_ToInts(new Vector2((float)(16 * sNumAsString.Length), 24f) / 2f);
         asd.fScale = 1f;
         if (bUseSign)
         {
             NumberRenderComponent expr_CC_cp_0 = asd;
             expr_CC_cp_0.v2Offset.X = expr_CC_cp_0.v2Offset.X - 10f;
             if (bIsMinus)
             {
                 asd.lrecCellsToRender.Add(new Rectangle(176, 0, 16, 24));
             }
             else
             {
                 asd.lrecCellsToRender.Add(new Rectangle(160, 0, 16, 24));
             }
         }
         for (int i = 0; i < sNumAsString.Length; i++)
         {
             switch (sNumAsString[i])
             {
             case '0':
                 asd.lrecCellsToRender.Add(new Rectangle(0, 0, 16, 24));
                 break;
             case '1':
                 asd.lrecCellsToRender.Add(new Rectangle(16, 0, 16, 24));
                 break;
             case '2':
                 asd.lrecCellsToRender.Add(new Rectangle(32, 0, 16, 24));
                 break;
             case '3':
                 asd.lrecCellsToRender.Add(new Rectangle(48, 0, 16, 24));
                 break;
             case '4':
                 asd.lrecCellsToRender.Add(new Rectangle(64, 0, 16, 24));
                 break;
             case '5':
                 asd.lrecCellsToRender.Add(new Rectangle(80, 0, 16, 24));
                 break;
             case '6':
                 asd.lrecCellsToRender.Add(new Rectangle(96, 0, 16, 24));
                 break;
             case '7':
                 asd.lrecCellsToRender.Add(new Rectangle(112, 0, 16, 24));
                 break;
             case '8':
                 asd.lrecCellsToRender.Add(new Rectangle(128, 0, 16, 24));
                 break;
             case '9':
                 asd.lrecCellsToRender.Add(new Rectangle(144, 0, 16, 24));
                 break;
             }
         }
         this.xRenderComponent = asd;
     }
     else
     {
         CritNumberRenderComponent asd2 = new CritNumberRenderComponent();
         this.xTransform = new TransformComponent(v2Origin);
         asd2.xTransform = this.xTransform;
         asd2.sNumbersAsString = iNumber.ToString();
         this.xRenderComponent = asd2;
     }
     Program.GetTheGame().xRenderMaster.RegisterGUIRenderComponent(this.xRenderComponent);
 }
Exemplo n.º 2
0
 public DamageNumbers(Vector2 v2Origin, int iNumber, bool bUseSign, NoticeNumbers.NumberTileset enTileset)
     : base(v2Origin, iNumber, bUseSign, enTileset)
 {
     this.fAngle = -0.3f + (float)Program.GetTheGame().randomInVisual.NextDouble() * 0.6f;
 }