private List <Position2D> removePlayerFromFresh(Position2D playerPos, Position2D enemyPos, List <Position2D> blockedCoords)
 {
     blockedCoords = blockedCoords.Where((p) => GameUtils.comparePos(p, playerPos) == false && GameUtils.comparePos(p, enemyPos) == false).ToList();
     return(blockedCoords);
 }