Exemplo n.º 1
0
        /// <summary>
        /// Dispose all the snake components
        /// </summary>
        /// <param name="e">event arg passed to us by opentk</param>
        protected override void OnUnload(EventArgs e)
        {
            //Dispose the fruit
            _fruitTexture.Dispose();
            _fruit.Dispose();
            _fruitShader.Dispose();

            //Dispose the head of the snake
            _snakeHeadShader.Dispose();
            _snakeHeadTexture.Dispose();
            _snakeHead.Dispose();

            //Dispose the body of the snake
            _snakeShader.Dispose();
            for (int i = 0; i < _snake.Count; i++)
            {
                _snake[i].Dispose();
            }

            base.OnUnload(e);
        }