public mg_ss_PlayerLogic() { m_mainCamera = MinigameManager.GetActive().MainCamera; m_inputManager = new mg_ss_InputManager(MinigameManager.GetActive().MainCamera, this); InputObserver = MinigameManager.GetActive <mg_SmoothieSmash>().InputObserver; }
public override void Awake() { base.Awake(); InputObserver = GetComponent <SmoothieSmashInputObserver>(); }