void ExplodeFromPoint(Vector2D pos)
        {
            List <Slice2D> results = Slicer2D.ExplodeByPointAll(pos, sliceLayer);

            foreach (Slice2D id in results)
            {
                eventHandler.Perform(id);
            }

            if (addForce == true)
            {
                foreach (Slice2D id in results)
                {
                    Slicer2DAddForce.ExplodeByPoint(id, addForceAmount, pos);
                }
            }
        }