Exemplo n.º 1
0
        /// <summary>
        /// Allow each node to get apropriate AnimationLayer
        /// </summary>
        /// <param name="manager">LayerManager to create layer</param>
        /// <param name="parentSuggestLayer">AnimationLayer suggested by parent. (layer of child at index 0)</param>
        public override void SelectLayer(AnimationLayerManager manager, AnimationLayer parentSuggestLayer)
        {
            AnimationLayer layer = parentSuggestLayer;

            SyncLayer = false;
            if (NewLayer)
            {
                layer = manager.Create(UnityEngine.AnimationBlendMode.Blend);
            }

            if (ChildCount > 0)
            {
                if (this[0] != null)
                {
                    this[0].SelectLayer(manager, layer);
                }
            }
            for (int i = 1; i < ChildCount; i++)
            {
                var child = this[i];
                if (child != null)
                {
                    layer = manager.Create(BlendMode);
                    child.SelectLayer(manager, layer);
                }
            }
        }
Exemplo n.º 2
0
 protected override void Awake()
 {
     base.Awake();
     this._Profiles = new List <AnimationTreeProfile>();
     Root           = CreateTree();
     LayerManager   = new AnimationLayerManager();
     Root.SelectLayer(LayerManager, LayerManager.Create(UnityEngine.AnimationBlendMode.Blend));
     if (this.Animation != null)
     {
         Root.Initialize(this.Animation);
     }
 }
Exemplo n.º 3
0
        /// <summary>
        /// Allow each node to get apropriate AnimationLayer
        /// </summary>
        /// <param name="manager">LayerManager to create layer</param>
        /// <param name="parentSuggestLayer">AnimationLayer suggested by parent. (layer of child at index 0)</param>
        public override void SelectLayer(AnimationLayerManager manager, AnimationLayer parentSuggestLayer)
        {
            AnimationLayer layer = parentSuggestLayer;

            if (NewLayer)
            {
                layer = manager.Create(UnityEngine.AnimationBlendMode.Blend);
            }

            foreach (var item in this)
            {
                if (item != null)
                {
                    item.SelectLayer(manager, layer);
                }
            }
        }
Exemplo n.º 4
0
 /// <summary>
 /// Allow each node to get apropriate AnimationLayer
 /// </summary>
 /// <param name="manager">LayerManager to create layer</param>
 /// <param name="parentSuggestLayer">AnimationLayer suggested by parent. (layer of child at index 0)</param>
 public override void SelectLayer(AnimationLayerManager manager, AnimationLayer parentSuggestLayer)
 {
     this.Layer = parentSuggestLayer;
 }
Exemplo n.º 5
0
 /// <summary>
 /// Allow each node to get apropriate AnimationLayer
 /// </summary>
 /// <param name="manager">LayerManager to create layer</param>
 /// <param name="parentSuggestLayer">AnimationLayer suggested by parent. (layer of child at index 0)</param>
 public abstract void SelectLayer(AnimationLayerManager manager, AnimationLayer parentSuggestLayer);