private static void GenerateItems() { itemsGenerated = true; AddComponentUtility.BuildConflictingTypesDictionaryIfDoesNotExist(); var assemblies = AppDomain.CurrentDomain.GetAssemblies(); int assemblyCount = assemblies.Length; rootGroups = new AddComponentMenuItem[0]; Apply(InspectorUtility.Preferences.addComponentMenuConfig); var componentTypes = TypeExtensions.ComponentTypes; for (int n = componentTypes.Length - 1; n >= 0; n--) { var type = componentTypes[n]; if (type.IsAbstract || type.IsGenericTypeDefinition || type.IsBaseComponentType()) { continue; } // All GameObjects will always already have a Transform or RectTransform component // and only one can be added to a GameObject, so don't show them in the menu. if (type == Types.Transform || type == Types.RectTransform) { continue; } if (Contains(type)) { continue; } //hide obsolete items from the menu if (type.IsDefined(Types.ObsoleteAttribute, false)) { #if DEV_MODE && DEBUG_SKIP_ADDING Debug.LogWarning("Skipping adding " + type.Name + " to Add Component menu because it has the Obsolete attribute"); #endif continue; } Add(type); } itemsByLabel.Clear(); for (int n = rootGroups.Length - 1; n >= 0; n--) { rootGroups[n].GetClassLabelsFlattened(ref pathBuilder, ref itemsByLabel); } if (searchableList != null) { SearchableListPool.Dispose(ref searchableList); } searchableList = SearchableListPool.Create(pathBuilder.ToArray()); pathBuilder.Clear(); // if add component menu config contains any invalid items, remove them RemoveInvalidItems(ref rootGroups); Sort(rootGroups); }
private static void GenerateItems() { itemsGenerated = true; AddComponentUtility.BuildConflictingTypesDictionaryIfDoesNotExist(); var assemblies = AppDomain.CurrentDomain.GetAssemblies(); int assemblyCount = assemblies.Length; rootGroups = new AddComponentMenuItem[0]; Apply(InspectorUtility.Preferences.addComponentMenuConfig); var componentTypes = TypeExtensions.ComponentTypes; for (int n = componentTypes.Length - 1; n >= 0; n--) { var type = componentTypes[n]; if (type.IsAbstract || type.IsGenericTypeDefinition) { continue; } //Special case. For some reason Unity didn't make these abstract //but they still should not be shown in the Add Component menu if (type == Types.MonoBehaviour || type == Types.Effector2D || type == Types.Behaviour || type == Types.Collider || type == Types.Collider2D || type == Types.Renderer #if !UNITY_2019_3_OR_NEWER || type == Types.GUIElement #endif || type == Types.Joint || type == Types.Joint2D || type == Types.AnchoredJoint2D || type == Types.PhysicsUpdateBehaviour2D || type == Types.Tree || type == Types.ParticleSystemRenderer || type == Types.AudioBehaviour #if UNITY_2017_2_OR_NEWER || type == Types.GridLayout #endif ) { continue; } //all GameObjects will always already have a Transform or RectTransform component //and only one can be added to a GameObject, so won't show them in the menu if (type == Types.Transform || type == Types.RectTransform) { continue; } if (Contains(type)) { continue; } //hide obsolete items from the menu if (type.IsDefined(Types.ObsoleteAttribute, false)) { #if DEV_MODE && DEBUG_SKIP_ADDING Debug.LogWarning("Skipping adding " + type.Name + " to Add Component menu because it has the Obsolete attribute"); #endif continue; } Add(type); } itemsByLabel.Clear(); for (int n = rootGroups.Length - 1; n >= 0; n--) { rootGroups[n].GetClassLabelsFlattened(ref pathBuilder, ref itemsByLabel); } if (searchableList != null) { SearchableListPool.Dispose(ref searchableList); } searchableList = SearchableListPool.Create(pathBuilder.ToArray()); pathBuilder.Clear(); #if DEV_MODE AssertHasNoEmptyGroups(rootGroups); #endif // if add component menu config contains any invalid items, remove them RemoveInvalidItems(ref rootGroups); }