Exemplo n.º 1
0
        public static Result Simulate(Guild guild,
                                      int totalTurnDuringBattring,
                                      Sinma.Base firstSinma,
                                      Sinma.Base secondSinma)
        {
            for (var turn = 0; turn < totalTurnDuringBattring; ++turn)
            {
                Sinma.Base sinma;

                if (!firstSinma.DidGone)
                {
                    sinma = firstSinma;
                }
                else if (!secondSinma.DidGone)
                {
                    sinma = secondSinma;
                }
                else
                {
                    sinma = null;
                }

                var records = guild.Act(turn, sinma);

                sinma?.PassTurn();
            }

            var result = new Result(
                firstRequiredTurnCount: firstSinma.TurnCountToSummon,
                secondRequiredTurnCount: secondSinma.TurnCountToSummon,
                records: guild.Records
                );

            return(result);
        }
Exemplo n.º 2
0
        static Buki SelectPreferredBuki(Slot slot, Sinma.Base sinma)
        {
            var candidates = slot.Bukis
                             .Where(sinma.DoesPrefer)
                             .ToArray();

            if (!candidates.Any())
            {
                candidates = slot.Bukis;
            }

            var index = Environment.RandomRange(0, candidates.Length);

            return(candidates[index]);
        }
Exemplo n.º 3
0
        public List <Record> Act(int id, Sinma.Base sinma)
        {
            if (sinma != null && sinma.SinmaState == SinmaState.NoSign)
            {
                _remainTurnToCompletePrepare = Constant.TurnToCompletePrepare;
            }

            if (sinma != null && sinma.SinmaState == SinmaState.Signed)
            {
                _remainTurnToCompletePrepare--;
            }

            var sinmaCountDown = sinma != null && sinma.SinmaState == SinmaState.Signed
                ? _remainTurnToCompletePrepare
                : null;

            var records = new List <Record>();

            foreach (var member in Members)
            {
                var buki = member.Act(sinmaCountDown, sinma);

                if (buki == null)
                {
                    continue;
                }

                var record = new Record(
                    id: id,
                    actor: member.Name,
                    sinmaState: sinma?.SinmaState ?? SinmaState.NoSign,
                    isStrong: Environment.DoesJobStrongWith(member.Job, buki),
                    didSinmaPrefer: sinma?.DoesPrefer(buki) ?? false
                    );

                sinma?.Watch(buki);

                records.Add(record);
            }

            _records.AddRange(records);

            return(records);
        }
Exemplo n.º 4
0
        public Buki Act(int?sinmaCountDown, Sinma.Base sinma)
        {
            var slot = Deck.Open();

            if (!slot.Bukis.Any())
            {
                Deck.Reset();
                return(null);
            }

            Buki buki;

            switch (sinma?.SinmaState)
            {
            case SinmaState.NoSign:
                buki = SelectUnPreferredBuki(slot, sinma);
                break;

            case SinmaState.Signed:
                buki = SelectUnPreferredBuki(slot, sinma);
                break;

            case SinmaState.Summoning:
                buki = SelectPreferredBuki(slot, sinma);
                break;

            case SinmaState.Blessed:
                buki = SelectPreferredBuki(slot, sinma);
                break;

            case null:
                buki = SelectRandomBuki(slot);
                break;

            default:
                buki = SelectRandomBuki(slot);
                break;
            }

            Deck.ConsumeBuki(buki);

            return(buki);
        }