Exemplo n.º 1
0
 public void Start(string nickName, string ip, EventHandler onPlayersChanged)
 {
     tcpManager = new TcpCommunication(nickName);
     tcpManager.OnPlayersChanged     += onPlayersChanged;
     tcpManager.OnServerConnected    += new ServerConnectedEvent(OnServerConnected);
     tcpManager.OnFileHeaderReceived += new FileHeaderEvent(OnFileHeaderReceived);
     tcpManager.OnFileDataReceived   += new FileDataEvent(OnFileDataReceived);
     tcpManager.OnWorldInfoReceived  += new WorldInfoEvent(OnWorldInfoReceived);
     tcpManager.OnModInfoReceived    += new ModInfoEvent(OnModInfoReceived);
     tcpManager.ConnectToServer(ip, 34019);
 }
Exemplo n.º 2
0
 public void Start(string nickName, string ip, EventHandler onPlayersChanged)
 {
     tcpManager = new TcpCommunication();
     tcpManager.OnPlayersChanged     += onPlayersChanged;
     tcpManager.OnServerConnected    += new ServerConnectedEvent(OnServerConnected);
     tcpManager.OnFileHeaderReceived += new FileHeaderEvent(OnFileHeaderReceived);
     tcpManager.OnFileDataReceived   += new FileDataEvent(OnFileDataReceived);
     tcpManager.OnWorldInfoReceived  += new WorldInfoEvent(OnWorldInfoReceived);
     tcpManager.OnModInfoReceived    += new ModInfoEvent(OnModInfoReceived);
     tcpManager.OnUpdateInfoReceived += new UpdateInfoEvent(OnUpdateInfoReceived);
     tcpManager.OnLaunchGame         += new LaunchGameEvent(OnLaunchGame);
     tcpManager.OnStartGamePlay      += new StartGamePlayEvent(OnStartGamePlay);
     tcpManager.OnGameMessage        += new GameMessageEvent(OnGameMessageServer);
     tcpManager.ConnectToServer(ip, 34019);
 }