public void copyDataFromOneToAnother(SimpleRoom_Building otherRoom) { clearanceLevel = otherRoom.getClearanceLevel(); previousRoomDirection = otherRoom.getPreviousRoomDirection(); containsDoor = otherRoom.getContainsDoor(); containsItem = otherRoom.getContainsItem(); isNotEmpty = otherRoom.getIsNotEmpty(); }
private static void fillOutOutputRoomData_checkAdjacentDoors(SimpleRoom_Building thisRoom_building, SimpleRoom_Building adjRoom_building, SimpleRoom_Output thisRoom_output, SimpleRoom_Output adjRoom_output, byte thisRoomConnection, byte adjRoomConnection) { // thisRoomConnection should be either Constants.doorID_right or Constants.doorID_down, // while adjRoomConnection should be either Constants.doorID_left or Constants.doorID_up. // If this room has no building entry, keep the output empty as well: if (!thisRoom_building.getIsNotEmpty() || !adjRoom_building.getIsNotEmpty()) { return; } // If the rooms share a clearance level, or if they are connected by a door, open their walls: if (thisRoom_building.getClearanceLevel() == adjRoom_building.getClearanceLevel() || (thisRoom_building.getContainsDoor() != Constants.simplified_doorStatus_undefined && thisRoom_building.getPreviousRoomDirection() == thisRoomConnection) || (adjRoom_building.getContainsDoor() != Constants.simplified_doorStatus_undefined && adjRoom_building.getPreviousRoomDirection() == adjRoomConnection)) { thisRoom_output.setWallAsOpen(thisRoomConnection); adjRoom_output.setWallAsOpen(adjRoomConnection); } // If not, both walls will stay closed. }