Exemplo n.º 1
0
        /// <summary>
        ///     Move a <see cref="Tetrimino" /> towards a <see cref="MoveDirection" /> if permits.
        ///     The <see cref="Tetrimino" /> will not be changed if the operation fails.
        /// </summary>
        /// <param name="collisionChecker">
        ///     A <see cref="Func{Block, bool}" /> which returns <see cref="true" />
        ///     when the block will collide
        /// </param>
        /// <returns>Whether the <see cref="TryMove" /> step succeeds</returns>
        public bool TryMove(MoveDirection direction, Func <Block, bool> collisionChecker)
        {
            var position = Position;

            if (direction == MoveDirection.Down)
            {
                var row = position.Y + 1;
                position = new Position(position.X, row);
            }
            else
            {
                var delta  = direction == MoveDirection.Right ? 1 : -1;
                var column = position.X + delta;
                position = new Position(column, position.Y);
            }

            var blocks = TetriminoHelper.CreateOffsetedBlocks(Kind, position, FacingDirection);

            if (blocks.Any(collisionChecker))
            {
                return(false);
            }

            Position = position;
            Blocks   = blocks;
            return(true);
        }
Exemplo n.º 2
0
 public Tetrimino(TetriminoKind kind)
 {
     Kind            = kind;
     Position        = TetriminoHelper.GetInitialPositionByKind(kind);
     Blocks          = TetriminoHelper.CreateOffsetedBlocks(kind, Position);
     FacingDirection = Direction.Up;
 }
Exemplo n.º 3
0
        /// <summary>
        ///     Rotate a <see cref="Tetrimino" /> towards a <see cref="RotationDirection" /> if permits.
        ///     The <see cref="Tetrimino" /> will not be changed if the operation fails.
        /// </summary>
        /// <param name="collisionChecker">
        ///     A <see cref="Func{Block, bool}" /> which returns <see cref="true" /> when the block will
        ///     collide
        /// </param>
        /// <returns>Whether the <see cref="TryRotate" /> step succeeds</returns>
        public bool TryRotate(RotationDirection rotationDirection, Func <Block, bool> collisionChecker)
        {
            var count     = Enum.GetValues(typeof(Direction)).Length;
            var delta     = rotationDirection == RotationDirection.Right ? 1 : -1;
            var direction = (int)FacingDirection + delta;

            if (direction < 0)
            {
                direction += count;
            }

            if (direction >= count)
            {
                direction %= count;
            }

            var adjustPattern = Kind == TetriminoKind.Linear
                ? new[] { 0, 1, -1, 2, -2 }
                : new[] { 0, 1, -1 };

            foreach (var adjust in adjustPattern)
            {
                var position = new Position(Position.X + adjust, Position.Y);
                var blocks   = TetriminoHelper.CreateOffsetedBlocks(Kind, position, (Direction)direction);

                if (!blocks.Any(collisionChecker))
                {
                    FacingDirection = (Direction)direction;
                    Position        = position;
                    Blocks          = blocks;
                    return(true);
                }
            }

            return(false);
        }