public void setupEnvironment() { environmentScene = new SSScene(); // add skybox cube SSObject skyboxCube = new SSObjectMeshSky(new SSMesh_wfOBJ(SSAssetManager.mgr.getContext("./skybox/"),"skybox.obj",true)); environmentScene.addObject(skyboxCube); skyboxCube.Scale = new Vector3(0.7f); skyboxCube.renderState.lighted = false; // scene.addObject(skyboxCube); SSObject skyboxStars = new SSObjectMeshSky(new SSMesh_Starfield(800)); environmentScene.addObject(skyboxStars); skyboxStars.renderState.lighted = false; }
public void setupHUD() { hudScene = new SSScene (); // HUD Triangle... //SSObject triObj = new SSObjectTriangle (); //hudScene.addObject (triObj); //triObj.Pos = new Vector3 (50, 50, 0); //triObj.Scale = new Vector3 (50.0f); // HUD text.... fpsDisplay = new SSObjectGDISurface_Text (); fpsDisplay.Label = "FPS: ..."; hudScene.addObject (fpsDisplay); fpsDisplay.Pos = new Vector3 (10f, 10f, 0f); fpsDisplay.Scale = new Vector3 (1.0f); // wireframe mode text.... wireframeDisplay = new SSObjectGDISurface_Text (); hudScene.addObject (wireframeDisplay); wireframeDisplay.Pos = new Vector3 (10f, 40f, 0f); wireframeDisplay.Scale = new Vector3 (1.0f); updateWireframeDisplayText (scene.renderConfig); }
public void setupScene() { scene = new SSScene (); var lightPos = new Vector3 (5.0f, 40.0f, 10.0f); // 0. Add Lights var light = new SSLight (LightName.Light0); light.Pos = lightPos; scene.addLight(light); // 1. Add Objects SSObject triObj; scene.addObject (triObj = new SSObjectTriangle () ); triObj.Pos = lightPos; // add drone SSObject droneObj = new SSObjectMesh (new SSMesh_wfOBJ (SSAssetManager.mgr.getContext ("./drone2/"), "drone2.obj", true, shaderPgm)); scene.addObject (this.activeModel = droneObj); droneObj.renderState.lighted = true; droneObj.ambientMatColor = new Color4(0.2f,0.2f,0.2f,0.2f); droneObj.diffuseMatColor = new Color4(0.3f,0.3f,0.3f,0.3f); droneObj.specularMatColor = new Color4(0.3f,0.3f,0.3f,0.3f); droneObj.shininessMatColor = 10.0f; droneObj.MouseDeltaOrient(-40.0f,0.0f); droneObj.Pos = new OpenTK.Vector3(-5,0,0); // add second drone SSObject drone2Obj = new SSObjectMesh( new SSMesh_wfOBJ(SSAssetManager.mgr.getContext("./drone2/"), "drone2.obj", true, shaderPgm) ); scene.addObject (drone2Obj); drone2Obj.renderState.lighted = true; drone2Obj.ambientMatColor = new Color4(0.3f,0.3f,0.3f,0.3f); drone2Obj.diffuseMatColor = new Color4(0.3f,0.3f,0.3f,0.3f); drone2Obj.shininessMatColor = 10.0f; drone2Obj.Pos = new OpenTK.Vector3(20,0,0); drone2Obj.MouseDeltaOrient(20.0f,0.0f); // last. Add Camera scene.addObject (scene.activeCamera = new SSCameraThirdPerson (droneObj)); }