public void setupSprites(SInstancedSpriteData instanceData) { _backgroundSpriteIdx = instanceData.requestSlot(); _overlaySpriteIdx = instanceData.requestSlot(); instanceData.writeRect(_backgroundSpriteIdx, _backgroundRect); instanceData.writeRect(_overlaySpriteIdx, _overlayRect); }
public void setupSprites(SInstancedSpriteData instanceData) { var numElements = Math.Max(_rects.Length, _scales.Length); _spriteSlotIdxs = instanceData.requestSlots(numElements); for (int i = 0; i < _rects.Length; ++i) { instanceData.writeRect(_spriteSlotIdxs[i], _rects [i]); } for (int i = 0; i < _scales.Length; ++i) { instanceData.writeMasterScale(_spriteSlotIdxs [i], _scales [i]); } }