public Write ( OutputNode node, Object source ) : void | ||
node | OutputNode | /// this is the XML element to have its text set /// |
source | Object | /// this is the object to be serialized /// |
return | void |
/// <summary> /// This <c>write</c> method will write the specified object /// to the given XML element as as array entries. Each entry within /// the given array must be assignable to the array component type. /// This will deserialize each entry type as a primitive value. In /// order to do this the parent string provided forms the element. /// </summary> /// <param name="source"> /// this is the source object array to be serialized /// </param> /// <param name="node"> /// this is the XML element container to be populated /// </param> /// <param name="index"> /// this is the position in the array to set the item /// </param> public void Write(OutputNode node, Object source, int index) { Object item = Array.get(source, index); if (item != null) { if (!IsOverridden(node, item)) { root.Write(node, item); } } }
/// <summary> /// This <c>write</c> method will write the specified object /// to the given XML element as as list entries. Each entry within /// the given list must be assignable to the given primitive type. /// This will deserialize each entry type as a primitive value. In /// order to do this the parent string provided forms the element. /// </summary> /// <param name="source"> /// this is the source object array to be serialized /// </param> /// <param name="node"> /// this is the XML element container to be populated /// </param> public void Write(OutputNode node, Object source) { Collection list = (Collection)source; for (Object item : list) { if (item != null) { OutputNode child = node.getChild(parent); if (!IsOverridden(child, item)) { root.Write(child, item); } } } }
/// <summary> /// This method is used to write the value to the specified node. /// The value written to the node can be an attribute or an element /// depending on the annotation attribute values. This method will /// maintain references for serialized elements. /// </summary> /// <param name="node"> /// this is the node that the value is written to /// </param> /// <param name="item"> /// this is the item that is to be written /// </param> /// <param name="key"> /// this is the name of the node to be created /// </param> public void Write(OutputNode node, Object item, String key) { String name = style.GetAttribute(key); if (!entry.IsInline()) { node = node.getChild(name); } if (item != null) { if (!IsOverridden(node, item)) { root.Write(node, item); } } }
/// <summary> /// This method is used to write the value to the specified node. /// This will write the item as an element to the provided node, /// also this enables references to be used during serialization. /// </summary> /// <param name="node"> /// this is the node that the value is written to /// </param> /// <param name="item"> /// this is the item that is to be written /// </param> public void WriteElement(OutputNode node, Object item) { Class expect = type.Type; String key = entry.Key; if (key == null) { key = context.GetName(expect); } String name = style.GetElement(key); OutputNode child = node.getChild(name); if (item != null) { if (!IsOverridden(child, item)) { root.Write(child, item); } } }