public static IRace CreateRaceConfig()
        {
            RaceType raceType = (RaceType)Enum.Parse(typeof(RaceType), IRacTypeConfig);

            IRace iRace = null;

            switch (raceType)
            {
            case RaceType.Human:
                iRace = new Human();
                break;

            case RaceType.Undead:
                iRace = new Undead();
                break;

            case RaceType.ORC:
                iRace = new ORC();
                break;

            case RaceType.NE:
                iRace = new NE();
                break;

            default:
                throw new Exception("wrong raceType");
            }
            return(iRace);
        }
        /// <summary>
        /// 细节没有消失  只是转移
        /// 转移了矛盾,并没有消除矛盾
        ///
        /// 集中了矛盾
        /// </summary>
        /// <param name="raceType"></param>
        /// <returns></returns>
        public static IRace CreateRace(RaceType raceType)
        {
            IRace iRace = null;

            switch (raceType)
            {
            case RaceType.Human:
                iRace = new Human();
                break;

            case RaceType.Undead:
                iRace = new Undead();
                break;

            case RaceType.ORC:
                iRace = new ORC();
                break;

            case RaceType.NE:
                iRace = new NE();
                break;

            //增加一个分支
            default:
                throw new Exception("wrong raceType");
            }
            return(iRace);
        }
Exemplo n.º 3
0
 public void PlayORC(Undead undead)
 {
     Console.WriteLine("******************************");
     Console.WriteLine("This is {0} Play War3.{1}", this.Name, undead.GetType().Name);
     undead.ShowKing();
 }
Exemplo n.º 4
0
        static void Main(string[] args)
        {
            try
            {
                Player player = new Player()
                {
                    Id   = 123,
                    Name = "候鸟"
                };
                #region
                {
                    Human human = new Human();
                    player.PlayHuman(human);

                    player.PlayWar3(human);
                }
                {
                    ORC orc = new ORC();
                    player.PlayORC(orc);

                    player.PlayWar3(orc);
                }
                {
                    Undead undead = new Undead();
                    player.PlayWar3(undead);
                }
                {
                    NE ne = new NE();
                    player.PlayWar3(ne);
                }
                #endregion

                {
                    Human human = new Human();//1 到处都是细节
                    player.PlayWar3(human);
                }
                {
                    IRace human = new Human();//2 左边是抽象  右边是细节
                    player.PlayWar3(human);
                }
                {
                    IRace human = ObjectFactory.CreateRace(RaceType.Human); //new Human();//3 没有细节  细节被转移
                    player.PlayWar3(human);
                }
                {
                    IRace undead = ObjectFactory.CreateRace(RaceType.Undead); //new Human();//3 没有细节 细节被转移
                    player.PlayWar3(undead);
                }
                Console.WriteLine("*********************CreateRaceConfig*****************");
                {
                    IRace undead = ObjectFactory.CreateRaceConfig(); //new Human();//4 可配置
                    player.PlayWar3(undead);
                }
                Console.WriteLine("**************************************");
                {
                    IRace undead = ObjectFactory.CreateRaceConfigReflection(); //5 可配置可扩展
                    player.PlayWar3(undead);
                }
                //IOC
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message);
            }
            Console.Read();
        }