Exemplo n.º 1
0
        public MeshPart(MediaLoader ml, MeshDef.MaterialDef m, MeshDef def, Poseable poseable)
        {
            this.poseable = poseable;

            mat = new Material(m.diffuse, ml.fetch <Texture>(m.texture));
            foreach (MeshDef.Tri tri in def.TrianglesFor(m))
            {
                faces.Add(def.lookup(tri));
            }
        }
Exemplo n.º 2
0
 private static void LoadMaterialLibrary(MeshDef mesh, FileSystem fs, string path)
 {
     MeshDef.MaterialDef mat = null;
     using (var file = fs.open(path))
     {
         foreach (string l in FileUtil.LinesIn(file))
         {
             string line = l.Trim();
             if (string.IsNullOrEmpty(line) == false && line[0] != '#')
             {
                 string[] data = line.Split(" \t".ToCharArray());
                 if (data[0] == "newmtl")
                 {
                     mat = mesh.addMaterial(data[1].Trim());
                 }
                 else if (data[0] == "Ka")
                 {
                     mat.ambient = ParseColor(data);
                 }
                 else if (data[0] == "Ke")
                 {
                     mat.emissive = ParseColor(data);
                 }
                 else if (data[0] == "Kd")
                 {
                     mat.diffuse = ParseColor(data);
                 }
                 else if (data[0] == "Ks")
                 {
                     mat.specular = ParseColor(data);
                 }
                 else if (data[0] == "d" || data[0] == "Tr")
                 {
                     mat.alpha = floatParse(data[1]);
                 }
                 else if (data[0] == "Ns")
                 {
                     mat.shininess = floatParse(data[1]);
                 }
                 else if (data[0] == "map_Ka" || data[0] == "map_Kd")
                 {
                     mat.texture = Resolve(path, data[1]);
                 }
             }
         }
     }
 }
Exemplo n.º 3
0
            internal static MeshDef Load(FileSystem fs, string path)
            {
                MeshDef def = new MeshDef();

                using (Stream s = fs.open(path))
                {
                    BinaryReader br        = new BinaryReader(s);
                    int          version   = br.ReadInt32();
                    int          materials = br.ReadInt32();
                    for (int materialid = 0; materialid < materials; ++materialid)
                    {
                        MeshDef.MaterialDef m = def.addMaterial("m" + materialid.ToString());
                        m.texture   = br.ReadString();
                        m.ambient   = vec3.Read(br);
                        m.diffuse   = vec3.Read(br);
                        m.specular  = vec3.Read(br);
                        m.emissive  = vec3.Read(br);
                        m.alpha     = br.ReadSingle();
                        m.shininess = br.ReadSingle();
                    }
                    int bonecount = br.ReadInt32();
                    for (int boneid = 0; boneid < bonecount; ++boneid)
                    {
                        MeshDef.Bone bone = def.newBone();
                        bone.name   = br.ReadString();
                        bone.parent = br.ReadInt32();
                        bone.pos    = vec3.Read(br);
                        vec3 qv = vec3.Read(br);
                        bone.rot = new quat(br.ReadSingle(), qv);
                    }
                    int pointcount = br.ReadInt32();
                    for (int pointid = 0; pointid < pointcount; ++pointid)
                    {
                        int  boneid = br.ReadInt32();
                        vec3 p      = new vec3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
                        def.addPoint(p, boneid);
                    }
                    int uvcount = br.ReadInt32();
                    for (int uvid = 0; uvid < uvcount; ++uvid)
                    {
                        vec2 v = new vec2(br.ReadSingle(), br.ReadSingle());
                        def.AddUv(v);
                    }
                    int normalcount = br.ReadInt32();
                    for (int normalid = 0; normalid < normalcount; ++normalid)
                    {
                        vec3 p = new vec3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
                        def.addNomal(p);
                    }

                    for (int materialid = 0; materialid < materials; ++materialid)
                    {
                        def.selectMaterial("m" + materialid.ToString());
                        int tricount = br.ReadInt32();
                        for (int triid = 0; triid < tricount; ++triid)
                        {
                            MeshDef.VertexData[] data = new MeshDef.VertexData[3];
                            for (int i = 0; i < 3; ++i)
                            {
                                data[i].vertex = br.ReadInt32();
                                data[i].uv     = br.ReadInt32();
                                data[i].normal = br.ReadInt32();
                            }
                            def.addTri(new MeshDef.Tri(data));
                        }
                    }
                }
                return(def);
            }