Exemplo n.º 1
0
 // Fill with some Car oibjects upon startup
 public Garage()
 {
     carArray[0] = new Car("Rusty", 30);
     carArray[1] = new Car("R", 40);
     carArray[2] = new Car("Rust", 50);
     carArray[3] = new Car("Rus", 60);
 }
Exemplo n.º 2
0
        static void Main(string[] args)
        {
            Console.WriteLine("***** Fun with Class Types *****\n");

            Car myCar = new Car();
            myCar.petName = "Henry";
            myCar.currSpeed = 10;

            for (int i = 0; i <= 10; i++)
            {
                myCar.SpeedUp(5);
                myCar.PrintState();
            }

            Car chuck = new Car();
            chuck.PrintState();

            Car mary = new Car("Mary");
            mary.PrintState();

            Car daisy = new Car("Daysy", 75);
            daisy.PrintState();

            Motorcycle mc = new Motorcycle();
            mc.PopAWheely();

            Motorcycle c = new Motorcycle(5);
            c.SetDriverName("Tiny");
            c.PopAWheely();
            Console.WriteLine("Rider name is {0}", c.driverName);

            Console.ReadLine();
        }
Exemplo n.º 3
0
        static void Main(string[] args)
        {
            Console.WriteLine("***** Fun With Claa Type****");
            Console.WriteLine("Just write it's");
            // розместить в памяти и конфигурировать обьект типа Car
            Car firstCar = new Car();
            firstCar.PrintState();
            firstCar.currSpeed = 17;
            firstCar.carName = "zapar";
            // SpeedUP
            for (int i = 0; i <= 3; i++)
            {
                firstCar.SpeedUp(10);
                firstCar.PrintState();
            }

            Car secondCar = new Car(100, "Maliby");
            secondCar.PrintState();
            Car thredCar = new Car("Lover");
            thredCar.PrintState();
            Console.WriteLine("MOTO");
            Moto firstMoto = new Moto();
            firstMoto.PopAWheely();
            Moto secondMoto = new Moto(3);
            secondMoto.PopAWheely();
            Console.WriteLine("Rider name is {0}", secondMoto.name);

            Ship firstShip = new Ship("Ship", 160);
            firstShip.printShip();
            Console.ReadLine();
            //firstShip.weight = 150;
            //firstShip.name = "Chippo";
        }
Exemplo n.º 4
0
        static void Main(string[] args)
        {
            Console.WriteLine("***** Fun with Class Types *****\n");
            // Allocate and configure a Car object.
            Car myCar = new Car();
            myCar.currSpeed = 10;
            myCar.petName = "Herry";

            for (int i = 0; i <= 10; ++i)
            {
                myCar.SpeedUp(5);
                myCar.PrintState();
            }

            Car chuck = new Car();
            chuck.PrintState();

            Car daisy = new Car("Daisy", 75);
            daisy.PrintState();

            Console.WriteLine("Test:");
            // Car Jon = new Car("Jon");
            myCar.SetDriveName("Hello");
            myCar.PrintState();

            Console.ReadLine();
        }
        private void btnGarage_Click(object sender, RoutedEventArgs e)
        {
            var c = new Car();
            c.petName = "Opel";
            var g = new Garage();
            g.MyAuto = c;
            Console.WriteLine(@"Number of Car: {0}", g.NumberofGar);

            Console.WriteLine(@"PetName is: {0}", g.MyAuto.petName);
        }
Exemplo n.º 6
0
        static void Main( string[] args )
        {
            Console.WriteLine("***** Fun with Class Types *****\n");

            #region Make some motorcycles
            Motorcycle mc = new Motorcycle();
            mc.PopAWheely();
            Console.WriteLine();

            // Make a Motorcycle with a rider named Tiny?
            Motorcycle c = new Motorcycle(5);
            c.SetDriverName("Tiny");
            c.PopAWheely();
            Console.WriteLine("Rider name is {0}", c.driverName); // Prints an empty name value!
            Console.WriteLine();
            #endregion

            #region Make some cars!
            // Make a Car called Chuck going 10 MPH.
            Car chuck = new Car();
            chuck.PrintState();

            // Make a Car called Mary going 0 MPH.
            Car mary = new Car("Mary");
            mary.PrintState();

            // Make a Car called Daisy going 75 MPH.
            Car daisy = new Car("Daisy", 75);
            daisy.PrintState();

            Console.WriteLine();

            // Allocate and configure a Car object.
            Car myCar = new Car();
            myCar.petName = "Henry";
            myCar.currSpeed = 10;

            // Speed up the car a few times and print out the
            // new state.
            for (int i = 0; i <= 10; i++)
            {
                myCar.SpeedUp(5);
                myCar.PrintState();
            }
            Console.WriteLine();
            #endregion

            MakeSomeBikes();

            Console.ReadLine();
        }
Exemplo n.º 7
0
        static void Main(string[] args)
        {
            //Car myCar; would cause use of unassigned local variable error
            Car myCar = new Car();
            myCar.PrintState();


            myCar.petName = "Henry";
            myCar.currSpeed = 10;
            for (int i = 0; i<= 10; i++)
            {
                myCar.SpeedUp(5);
                myCar.PrintState();
            }

            Console.WriteLine();
            Car mary = new Car(pn: "Mary");  //nmaed param
            mary.PrintState();

            Car daisy = new Car("Daisy", 25);
            daisy.PrintState();

            Console.WriteLine();

            Motorcycle c = new Motorcycle();
            c.SetDriverName("AAA");
            Console.WriteLine("Rider name is {0}", c.name);
            Console.WriteLine("Rider name is null: {0}", c.name == null);

            Console.WriteLine();
            Console.WriteLine("=> Constructor flow");
            Motorcycle cc = new Motorcycle(5);
            Console.WriteLine();

            Console.WriteLine("=> Optional params instead of constructor chaining");

            Motorcycle1 m1 = new Motorcycle1();
            Motorcycle1 m2 = new Motorcycle1(name: "Tiny");
            Motorcycle1 m3 = new Motorcycle1(7);
            Motorcycle1 m4 = new Motorcycle1(7, "Tiny2");

            Console.WriteLine("Name = {0}, Intensity = {1}", m1.name, m1.driverIntensity);
            Console.WriteLine("Name = {0}, Intensity = {1}", m2.name, m2.driverIntensity);
            Console.WriteLine("Name = {0}, Intensity = {1}", m3.name, m3.driverIntensity);
            Console.WriteLine("Name = {0}, Intensity = {1}", m4.name, m4.driverIntensity);

            Console.ReadLine();
        }
Exemplo n.º 8
0
        static void Main(string[] args)
        {
            Console.WriteLine("*** Fun with Class Types ***\n");
                // Allocate and configure a Car object
                Car mycar = new Car();
                Car myCar2 = new Car("Cherry", 20000){ petName = "Henry", currSpeed = 10};

                // Speed up the car a few times and print out the new state
                for (int i = 0; i < 10; i++) {
                    mycar.Speedup(5);
                    mycar.PrintState();
                }

                // Weird method using optinal a
                myCar2.weirdMethod();
                myCar2.weirdMethod(10,10);
                myCar2.weirdMethod(x: 10);
                myCar2.weirdMethod(y: 4);

            Console.WriteLine("**** Employee class ***\n");
                Employee joe = new Employee();
                Employee martin = new Employee("Martin", 23, 222222, 8);
                Console.WriteLine(Employee.p_empCompanyName);
                Employee.p_empCompanyName = "BOY COORP";
                Console.WriteLine(Employee.p_empCompanyName);
                martin.ssn = 22222;
                Console.WriteLine(martin.ssn);

             Console.WriteLine("**** Point class ***\n");
                Point p1 = new Point();
                p1.p_X = 10;
                p1.p_Y = 10;
                p1.DisplayStats();

                Point p2 = new Point(20, 20);
                p2.DisplayStats();

                Point p3 = new Point { p_Y = 20, p_X = 40, p_name = "Martin" };
                p3.DisplayStats();

            // Trigger to stop the program
            Console.ReadLine();
        }
Exemplo n.º 9
0
        static void Main(string[] args)
        {
            Console.WriteLine("***** Fun with Class Types *****\n");

            // Allocate and configure a Car object.
            Car myCar = new Car();
            myCar.petName = "Henry";
            myCar.currSpeed = 10;

            // Speed up the car a few times and print out the new state.
            for (int i = 0; i <= 10; i++)
            {
                myCar.SpeedUp(5);
                myCar.PrintState();
            }

            // Invoking the default constructor.
            Car chuck = new Car();

            // Prints "Chuck is going 10 MPH."
            chuck.PrintState();

            // Make a Car called Mary going 0 MPH.
            Car mary = new Car("Mary");
            mary.PrintState();

            // Make a Car called Daisy going 75 MPH.
            Car daisy = new Car("Daisy", 75);
            daisy.PrintState();

            Motorcycle mc = new Motorcycle();
            mc.PopAWheely();

            Motorcycle c = new Motorcycle(5);
            c.SetDriverName("Tiny");
            c.PopAWheely();
            Console.WriteLine("Rider name is {0}", c.driverName);

            OptMotorcyle omc = new OptMotorcyle(name:"Kevin");
            Console.WriteLine("Opt Rider Name is {0}", omc.driverName);

            Console.ReadKey();
        }
Exemplo n.º 10
0
 public Garage(Car car, int number)
 {
     MyAuto = car;
     NumberofGar = number;
 }
Exemplo n.º 11
0
 public Garage()
 {
     MyAuto = new Car();
     NumberofGar = 1;
 }
Exemplo n.º 12
0
        static void Main(string[] args)
        {
            Console.WriteLine("***** Fun with Class Types *****\n");

            //Aloque e configure um objeto Car.
            Car myCar = new Car();

            myCar.petName = "Henry";
            myCar.currSpeed = 10;

            //Aumente a velocidade de car algumas vezes e imprima o novo estado.

            for (int i = 0; i <= 10; i++)
            {
                myCar.SpeedUp(5);
                myCar.PrintState();
            }

            Console.WriteLine();

            Car chuck = new Car();

            chuck.PrintState();

            Console.WriteLine();

            //Cria um carro chamado chuck indo a 10MPH
            Car nchuck = new Car();

            nchuck.PrintState();

            Console.WriteLine();

            //Cria um carro chamado Marry indo a 10MPH
            Car mary = new Car("Marry");

            mary.PrintState();

            Console.WriteLine();

            //Cria um carro chamado Daisy indo a 75MPH
            Car daisy = new Car("Daisy", 75);

            daisy.PrintState();

            Console.WriteLine();

            Motorcycle mc = new Motorcycle();

            mc.PopAWheely();

            Console.WriteLine("############FUN WITH CTOR##############");

            Motorcycle c = new Motorcycle(5);

            c.SetDriverName("Tiny");
            c.PopAWheely();

            Console.WriteLine("Rider name is{0}", c.driverName);

            Console.WriteLine("############FUN WITH MC2##############");

            Motorcycle2 m1 = new Motorcycle2();
            Console.WriteLine("Name= {0}, Intensity = {1}", m1.driverName, m1.driverIntensity);

            Motorcycle2 m2 = new Motorcycle2(name: "Tiny");
            Console.WriteLine("Name = {0}, Intensity = {1}", m2.driverName, m2.driverIntensity);

            Motorcycle2 m3 = new Motorcycle2(7);
            Console.WriteLine("Name = {0}, Intensity = {1}", m3.driverName, m3.driverIntensity);

            Console.ReadLine();
        }
        private void button_Click(object sender, RoutedEventArgs e)
        {
            var m1 = new MotorcycleAlt();
            Console.WriteLine(@"Name {0} , Intersity {1}", m1.driverName, m1.driverIntensity);

            var m2 = new MotorcycleAlt(name: "Boss");
            Console.WriteLine(@"Name {0} , Intersity {1}", m2.driverName, m2.driverIntensity);
            var m3 = new MotorcycleAlt(7);
            Console.WriteLine(@"Name {0} , Intersity {1}", m3.driverName, m3.driverIntensity);

            var c = new Motorcycle(5);
            c.SetDriverName("Tiny");
            c.PopAWheely();
            Console.WriteLine(@"Rider name is {0} ", c.driverName);
            var cuck = new Car();
            cuck.PrintState();
            Console.WriteLine(@"--------------------------------------");
            Car mary = new Car("Mary");
            mary.PrintState();
            var myCar = new Car("Henry", 10);
            for (int i = 0; i <= 10; i++)
            {
                myCar.SpeedUp(5);
                myCar.PrintState();
            }
        }
 private void btnRadio_Click(object sender, RoutedEventArgs e)
 {
     var viper = new Car();
     viper.TurnOnRadio(false);
 }