Exemplo n.º 1
0
        /// <summary>
        /// Creates a new <see cref="ImportedGroup"/> Instance with Default Settings
        /// </summary>
        /// <returns>a new Container for an Imported MeshGroup</returns>
        /// <remarks>
        /// You should use this whenever you have to add a new Group!
        /// </remarks>
        protected ImportedGroup PrepareGroup()
        {
            ImportedGroup g = new ImportedGroup(Gmdc);

            //Vertex Element-----
            GmdcElement e = new GmdcElement(Gmdc);

            g.Elements.Add(e);
            e.Identity    = ElementIdentity.Vertex;
            e.BlockFormat = BlockFormat.ThreeFloat;
            e.SetFormat   = SetFormat.Secondary;

            //Normal Element-----
            e = new GmdcElement(Gmdc);
            g.Elements.Add(e);
            e.Identity    = ElementIdentity.Normal;
            e.BlockFormat = BlockFormat.ThreeFloat;
            e.SetFormat   = SetFormat.Normals;

            //UVCoord Element-----
            e = new GmdcElement(Gmdc);
            g.Elements.Add(e);
            e.Identity    = ElementIdentity.UVCoordinate;
            e.BlockFormat = BlockFormat.TwoFloat;
            e.SetFormat   = SetFormat.Mapping;

            g.Group.PrimitiveType = PrimitiveType.Triangle;
            g.Group.Opacity       = 0xffffffff;

            return(g);
        }
Exemplo n.º 2
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        /// <summary>
        /// Returns a specific Value
        /// </summary>
        /// <param name="nr">The Number of the referenced Element (index to the ReferencedElement Member)</param>
        /// <param name="index">The index of the value you want to read from thet Element</param>
        /// <returns>-1 or an Element Index</returns>
        /// <remarks>To retrieve the correct number for an Element, see the GetElementNr() Method</remarks>
        public int GetRealIndex(int nr, int index)
        {
            try
            {
                int enr = this.items1[nr];

                GmdcElement e = this.parent.Elements[enr];

                //Higher Number
                if (nr >= refs.Length)
                {
                    return(index);
                }

                //Do we have aliases?
                if (refs[nr].Length == 0)
                {
                    return(index);
                }
                else
                {
                    return(refs[nr][index]);
                }
            }
            catch
            {
                return(-1);
            }
        }
Exemplo n.º 3
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        void AddElement(GmdcElement e, GmdcGroup g, bool update)
        {
            if (e == null)
            {
                return;
            }

            if (update)
            {
                GmdcElement eo = g.Link.FindElementType(e.Identity);
                if (eo != null)
                {
                    int index = g.Link.GetElementNr(eo);
                    index = g.Link.ReferencedElement[index];
                    gmi.Gmdc.Elements[index] = eo;

                    return;
                }
            }

            gmi.Gmdc.Elements.Add(e);
            g.Link.ReferencedElement.Add(gmi.Gmdc.Elements.Count - 1);
            g.Link.ReferencedSize = g.Link.GetReferencedSize();
            g.Link.ActiveElements = g.Link.ReferencedElement.Count;
        }
Exemplo n.º 4
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        void SetBones(Ambertation.Scenes.Envelope e, int index, GmdcElement be, GmdcElement bw)
        {
            for (int i = 0; i < e.Weights.Count; i++)
            {
                if (e.Weights[i] == 0)
                {
                    continue;
                }
                GmdcElementValueOneInt     a = be.Values[i] as GmdcElementValueOneInt;
                GmdcElementValueThreeFloat w = bw.Values[i] as GmdcElementValueThreeFloat;

                int k = -1;
                for (int j = 0; j < 3; j++)
                {
                    if (a.Bytes[j] == 0xff)
                    {
                        k = j; break;
                    }
                }

                if (k != -1)
                {
                    a.SetByte(k, (byte)index);
                    w.Data[k] = (float)e.Weights[i];
                }
            }
        }
Exemplo n.º 5
0
        /// <summary>
        /// Returns a List with all available Vertices
        /// </summary>
        /// <returns></returns>
        public SimPe.Geometry.Vectors4f GetVectors(ElementIdentity id)
        {
            SimPe.Geometry.Vectors4f ret = new SimPe.Geometry.Vectors4f();
            if (this.Link != null)
            {
                GmdcElement e = this.Link.FindElementType(id);
                if (e != null)
                {
                    int nr = this.Link.GetElementNr(e);

                    for (int i = 0; i < Link.ReferencedSize; i++)
                    {
                        GmdcElementValueBase    vb = Link.GetValue(nr, i);
                        SimPe.Geometry.Vector4f v;
                        if (vb is GmdcElementValueOneInt)
                        {
                            GmdcElementValueOneInt oi = (GmdcElementValueOneInt)vb;
                            byte[] data = oi.Bytes;
                            if (data.Length == 4)
                            {
                                v = new SimPe.Geometry.Vector4f(data[0], data[1], data[2], data[3]);
                            }
                            else if (data.Length == 3)
                            {
                                v = new SimPe.Geometry.Vector4f(data[0], data[1], data[2]);
                            }
                            else if (data.Length == 2)
                            {
                                v = new SimPe.Geometry.Vector4f(data[0], data[1], 0);
                            }
                            else
                            {
                                v = new SimPe.Geometry.Vector4f(data[0], 0, 0);
                            }
                        }
                        else if (vb.Data.Length == 3)
                        {
                            v = new SimPe.Geometry.Vector4f(vb.Data[0], vb.Data[1], vb.Data[2]);
                        }
                        else if (vb.Data.Length == 2)
                        {
                            v = new SimPe.Geometry.Vector4f(vb.Data[0], vb.Data[1], 0);
                        }
                        else
                        {
                            v = new SimPe.Geometry.Vector4f(vb.Data[0], 0, 0);
                        }

                        ret.Add(v);
                    }
                }
            }

            return(ret);
        }
Exemplo n.º 6
0
        /// <summary>
        /// Returns the nr (as it can be used in GetValue() Method) of the passed Element in this Link Section
        /// </summary>
        /// <param name="e">Element you are looking for</param>
        /// <returns>
        /// -1 if the Element is not referenced from this Link or the index of that Element in the
        /// ReferenceElement Member
        /// </returns>
        public int GetElementNr(GmdcElement e)
        {
            if (e == null)
            {
                return(-1);
            }
            for (int i = 0; i < this.items1.Length; i++)
            {
                if (parent.Elements[items1[i]] == e)
                {
                    return(i);
                }
            }

            return(-1);
        }
Exemplo n.º 7
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        /// <summary>
        /// Add the passed Group to the Gmdc
        /// </summary>
        /// <param name="g"></param>
        protected virtual void AddGroup(ImportedGroup g)
        {
            for (int i = 0; i < g.Link.ReferencedElement.Count; i++)
            {
                GmdcElement e = g.Elements[g.Link.ReferencedElement[i]];
                //foreach (GmdcElementValueBase evb in e.Values) evb *= g.Scale;

                gmdc.Elements.Add(e);
                g.Link.ReferencedElement[i] = gmdc.Elements.Length - 1;
            }
            g.Group.LinkIndex = gmdc.Links.Length;
            gmdc.Links.Add(g.Link);
            gmdc.Groups.Add(g.Group);

            g.Link.ReferencedSize = g.Link.GetReferencedSize();
            g.Link.ActiveElements = g.Link.ReferencedElement.Count;
        }
Exemplo n.º 8
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        /// <summary>
        /// Load Data into the Vertex, Normal an UVCoordinateElement members
        /// </summary>
        /// <param name="group"></param>
        void LoadSpecialElements(GmdcGroup group)
        {
            vertex     = null;
            normal     = null;
            uvmap      = null;
            link       = null;
            this.group = group;

            if (group == null)
            {
                return;
            }
            if (gmdc == null)
            {
                return;
            }

            if (group.LinkIndex < Gmdc.Links.Length)
            {
                link = Gmdc.Links[group.LinkIndex];
                foreach (int i in link.ReferencedElement)
                {
                    if (i < Gmdc.Elements.Length)
                    {
                        GmdcElement e = Gmdc.Elements[i];
                        if (e.Identity == ElementIdentity.Vertex)
                        {
                            vertex = e;
                        }
                        else if (e.Identity == ElementIdentity.Normal)
                        {
                            normal = e;
                        }
                        else if (e.Identity == ElementIdentity.UVCoordinate)
                        {
                            uvmap = e;
                        }
                    }
                }                 //foreach
            }
        }
Exemplo n.º 9
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        /// <summary>
        /// RUpdate an existing Group with  the passed Group in the current Gmdc
        /// </summary>
        /// <param name="g"></param>
        protected virtual void UpdateGroup(ImportedGroup g)
        {
            int index = g.Target.Index;

            if (index < 0 || index >= Gmdc.Groups.Length)
            {
                index = Gmdc.FindGroupByName(g.Target.Name);
            }

            GmdcGroup grp = Gmdc.Groups[index];
            GmdcLink  lnk = Gmdc.Links[grp.LinkIndex];

            g.Group.LinkIndex  = grp.LinkIndex;
            g.Group.UsedJoints = grp.UsedJoints;


            for (int i = 0; i < g.Link.ReferencedElement.Count; i++)
            {
                GmdcElement e = g.Elements[g.Link.ReferencedElement[i]];
                //foreach (GmdcElementValueBase evb in e.Values) evb *= g.Scale;
                GmdcElement old = lnk.FindElementType(e.Identity);

                //found an existing Element?
                if (old == null)
                {
                    gmdc.Elements.Add(e);
                    lnk.ReferencedElement.Add(gmdc.Elements.Length - 1);
                }
                else
                {
                    int id = lnk.GetElementNr(old);
                    Gmdc.Elements[lnk.ReferencedElement[id]] = e;
                }
            }

            Gmdc.Groups[index] = g.Group;
            lnk.ReferencedSize = lnk.GetReferencedSize();
            lnk.ActiveElements = lnk.ReferencedElement.Count;
        }
Exemplo n.º 10
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        GmdcElement BuildBoneElement()
        {
            if (mesh.Envelopes.Count == 0)
            {
                return(null);
            }
            GmdcElement e = new GmdcElement(gmi.Gmdc);

            e.SetFormat   = SetFormat.Secondary;
            e.BlockFormat = BlockFormat.OneDword;
            e.Identity    = ElementIdentity.BoneAssignment;
            e.GroupId     = 0;

            e.Number = mesh.Vertices.Count;

            for (int i = 0; i < mesh.Vertices.Count; i++)
            {
                e.Values.Add(new GmdcElementValueOneInt(-1));
            }

            return(e);
        }
Exemplo n.º 11
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        GmdcElement BuildTextureElement()
        {
            if (mesh.TextureCoordinates.Count == 0)
            {
                return(null);
            }
            GmdcElement e = new GmdcElement(gmi.Gmdc);

            e.SetFormat   = SetFormat.Secondary;
            e.BlockFormat = BlockFormat.TwoFloat;
            e.Identity    = ElementIdentity.UVCoordinate;
            e.GroupId     = 0;

            e.Number = mesh.Normals.Count;

            foreach (Ambertation.Geometry.Vector2 v in mesh.TextureCoordinates)
            {
                e.Values.Add(new GmdcElementValueTwoFloat((float)v.X, (float)(1 - v.Y)));
            }

            return(e);
        }
Exemplo n.º 12
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        GmdcElement BuildWeightElement()
        {
            if (mesh.Envelopes.Count == 0)
            {
                return(null);
            }
            GmdcElement e = new GmdcElement(gmi.Gmdc);

            e.SetFormat   = SetFormat.Secondary;
            e.BlockFormat = BlockFormat.ThreeFloat;
            e.Identity    = ElementIdentity.BoneWeights;
            e.GroupId     = 0;

            e.Number = mesh.Vertices.Count;

            for (int i = 0; i < mesh.Vertices.Count; i++)
            {
                e.Values.Add(new GmdcElementValueThreeFloat(0, 0, 0));
            }

            return(e);
        }
Exemplo n.º 13
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        GmdcElement BuildNormalElement()
        {
            if (mesh.Normals.Count == 0)
            {
                return(null);
            }
            GmdcElement e = new GmdcElement(gmi.Gmdc);

            e.SetFormat   = SetFormat.Secondary;
            e.BlockFormat = BlockFormat.ThreeFloat;
            e.Identity    = ElementIdentity.Normal;
            e.GroupId     = 0;

            e.Number = mesh.Normals.Count;

            foreach (Ambertation.Geometry.Vector3 v in mesh.Normals)
            {
                Ambertation.Geometry.Vector3 vt = gmi.Component.InverseTransformNormal(v);
                e.Values.Add(new GmdcElementValueThreeFloat((float)vt.X, (float)vt.Y, (float)vt.Z));
            }

            return(e);
        }
Exemplo n.º 14
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        void SetUsedJoints(GmdcGroup g)
        {
            g.UsedJoints.Clear();
            GmdcElement be = this.BuildBoneElement();
            GmdcElement bw = this.BuildWeightElement();

            AddElement(be, g, Action == GenericMeshImport.ImportAction.Update);
            AddElement(bw, g, Action == GenericMeshImport.ImportAction.Update);
            if (be != null && bw != null)
            {
                foreach (Ambertation.Scenes.Envelope e in mesh.Envelopes)
                {
                    if (e.Joint.Tag != null)
                    {
                        if ((int)e.Joint.Tag >= 0)
                        {
                            g.UsedJoints.Add((int)e.Joint.Tag);
                            SetBones(e, g.UsedJoints.Count - 1, be, bw);
                        }
                    }
                }
            }
        }
Exemplo n.º 15
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        /// <summary>
        /// Returns a specific Value
        /// </summary>
        /// <param name="nr">The Number of the referenced Element (index to the ReferencedElement Member)</param>
        /// <param name="index">The index of the value you want to read from thet Element</param>
        /// <returns>The stored Value or null on error</returns>
        /// <remarks>To retrieve the correct number for an Element, see the GetElementNr() Method</remarks>
        public SimPe.Plugin.Gmdc.GmdcElementValueBase GetValue(int nr, int index)
        {
            try
            {
                //if (nr>=this.items1.Length) return null;
                int enr = this.items1[nr];

                //if (enr>=this.parent.Elements.Length) return null;
                GmdcElement e = this.parent.Elements[enr];

                //Higher Number
                if (nr >= refs.Length)
                {
                    //if (index>=e.Values.Length) return null;
                    return(e.Values[index]);
                }

                //Do we have aliases?
                if (refs[nr].Length == 0)               //no
                {
                    //if (index>=e.Values.Length) return null;
                    return(e.Values[index]);
                }
                else                 //yes
                {
                    //if (index>=this.refs.Length) return null;
                    index = refs[nr][index];
                    //if (index>=e.Values.Length) return null;
                    return(e.Values[index]);
                }
            }
            catch
            {
                return(null);
            }
        }
Exemplo n.º 16
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 /// <summary>
 /// add a new Element
 /// </summary>
 /// <param name="item">The object you want to add</param>
 /// <returns>The index it was added on</returns>
 public int Add(GmdcElement item)
 {
     return(base.Add(item));
 }
Exemplo n.º 17
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 /// <summary>
 /// remove an Element
 /// </summary>
 /// <param name="item">The object that should be removed</param>
 public void Remove(GmdcElement item)
 {
     base.Remove(item);
 }
Exemplo n.º 18
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 /// <summary>
 /// Checks wether or not the object is already stored in the List
 /// </summary>
 /// <param name="item">The Object you are looking for</param>
 /// <returns>true, if it was found</returns>
 public bool Contains(GmdcElement item)
 {
     return(base.Contains(item));
 }
Exemplo n.º 19
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        /// <summary>
        /// Makes sure that the Aliaslists are not used!
        /// </summary>
        public void Flatten()
        {
            GmdcElement vn = new GmdcElement(this.parent);
            GmdcElement vt = new GmdcElement(this.parent);

            GmdcElement ovn = this.FindElementType(ElementIdentity.Normal);
            GmdcElement ovt = this.FindElementType(ElementIdentity.UVCoordinate);

            //contains a List of all additional Elements assigned to this Link, which
            //are related to the Vertex Element (like BoneWeights)
            GmdcElements ovelements = new GmdcElements();
            GmdcElements velements  = new GmdcElements();

            ovelements.Add(this.FindElementType(ElementIdentity.Vertex));
            velements.Add(new GmdcElement(this.Parent));

            int nv  = this.GetElementNr(ovelements[0]);
            int nvn = this.GetElementNr(ovn);
            int nvt = this.GetElementNr(ovt);

            //add all other Elements
            foreach (int i in this.ReferencedElement)
            {
                if (ovelements.Contains(parent.Elements[i]) || parent.Elements[i] == ovn || parent.Elements[i] == ovt)
                {
                    continue;
                }
                ovelements.Add(parent.Elements[i]);
                velements.Add(new GmdcElement(this.Parent));
            }

            for (int i = 0; i < this.ReferencedSize; i++)
            {
                for (int j = 0; j < velements.Length; j++)
                {
                    velements[j].Values.Add(ovelements[j].Values[this.GetRealIndex(nv, i)]);
                }

                if (ovn != null)
                {
                    vn.Values.Add(ovn.Values[this.GetRealIndex(nvn, i)]);
                }
                if (ovt != null)
                {
                    vt.Values.Add(ovt.Values[this.GetRealIndex(nvt, i)]);
                }
            }

            for (int i = 0; i < velements.Length; i++)
            {
                ovelements[i].Values = velements[i].Values;
                ovelements[i].Number = velements[i].Number;
            }
            if (ovn != null)
            {
                ovn.Values = vn.Values;
                ovn.Number = ReferencedSize;
            }
            if (ovt != null)
            {
                ovt.Values = vt.Values;
                ovt.Number = ReferencedSize;
            }

            for (int i = 0; i < this.AliasValues.Length; i++)
            {
                this.AliasValues[i].Clear();
            }
        }
Exemplo n.º 20
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        /// <summary>
        /// Adjusts the Vertex List, from all Elements Vertices that are assigned to this joint
        /// </summary>
        public void CollectVertices()
        {
            //first get my Number in the Parent
            int index = Index;

            this.Vertices.Clear();
            this.Items.Clear();

            if (index == -1)
            {
                return;                        //not within Parent!
            }
            //scan all Groups in the Parent for Joint Assignements
            foreach (GmdcGroup g in parent.Groups)
            {
                GmdcLink    l      = parent.Links[g.LinkIndex];
                GmdcElement joints = l.FindElementType(ElementIdentity.BoneAssignment);

                GmdcElement vertices = l.FindElementType(ElementIdentity.Vertex);
                int         vindex   = l.GetElementNr(vertices);

                if (joints == null || vertices == null)
                {
                    continue;
                }
                for (int i = 0; i < g.UsedJoints.Count; i++)
                {
                    //this Bone is a Match, so add all assigned vertices
                    if (g.UsedJoints[i] == index)
                    {
                        Hashtable indices = new Hashtable();
                        Hashtable empty   = new Hashtable();

                        //load the vertices
                        for (int k = 0; k < joints.Values.Count; k++)
                        {
                            GmdcElementValueOneInt voi = (GmdcElementValueOneInt)joints.Values[k];

                            //All vertices either are within the empty or indices map
                            if (voi.Bytes[0] == (byte)i)
                            {
                                indices.Add(k, this.Vertices.Count);
                                this.Vertices.Add(Transform(index, new Vector3f(vertices.Values[k].Data[0], vertices.Values[k].Data[1], vertices.Values[k].Data[2])));
                            }
                            else                             //all unassigned Vertices get 0
                            {
                                empty.Add(k, this.Vertices.Count);
                                this.Vertices.Add(new Vector3f(0, 0, 0));
                            }
                        }

                        //now all faces where at least one vertex is assigned to a Bone
                        for (int f = 0; f < g.Faces.Count - 2; f += 3)
                        {
                            if (indices.ContainsKey(l.GetRealIndex(vindex, g.Faces[f])) ||
                                indices.ContainsKey(l.GetRealIndex(vindex, g.Faces[f + 1])) ||
                                indices.ContainsKey(l.GetRealIndex(vindex, g.Faces[f + 2])))
                            {
                                for (int k = 0; k < 3; k++)
                                {
                                    int nr         = l.GetRealIndex(vindex, g.Faces[f + k]);
                                    int face_index = -1;

                                    //this Vertex was empty and is now needed,
                                    //so add it to the available List
                                    if (!indices.ContainsKey(nr))
                                    {
                                        if (empty.ContainsKey(nr))
                                        {
                                            face_index = (int)empty[nr];
                                        }
                                        else
                                        {
                                            face_index = nr;
                                        }

                                        indices.Add(nr, face_index);
                                        this.Vertices[face_index] = Transform(index, new Vector3f(vertices.Values[nr].Data[0], vertices.Values[nr].Data[1], vertices.Values[nr].Data[2]));
                                    }

                                    face_index = (int)indices[nr];
                                    this.Items.Add(face_index);
                                }
                            }
                        }
                    }
                }
            }
        }
Exemplo n.º 21
0
 /// <summary>
 /// insert a new Element
 /// </summary>
 /// <param name="index">The Index where the Element should be stored</param>
 /// <param name="item">The object that should be inserted</param>
 public void Insert(int index, GmdcElement item)
 {
     base.Insert(index, item);
 }