protected override void PostDrawCore(RenderContext context)
 {
     base.PostDrawCore(context);
     CurrentRenderFrame = null;
 }
Exemplo n.º 2
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 protected override void DrawCore(RenderDrawContext context, RenderFrame output)
 {
     drawAction(context, output);
 }
 protected override void PreDrawCore(RenderContext context)
 {
     base.PreDrawCore(context);
     CurrentRenderFrame = context.Tags.GetSafe(RenderFrame.Current);
 }
Exemplo n.º 4
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        /// <summary>
        /// Creates a new instance of <see cref="RenderFrame"/> from the specified parameters.
        /// </summary>
        /// <param name="graphicsDevice">The graphics device.</param>
        /// <param name="frameDescriptor">The frame descriptor.</param>
        /// <param name="referenceFrame">The reference frame, when using relative mode for <see cref="RenderFrameDescriptor.Mode"/>.</param>
        /// <returns>A new instance of <see cref="RenderFrame"/>.</returns>
        /// <exception cref="System.ArgumentNullException">
        /// graphicsDevice
        /// or
        /// frameDescriptor
        /// </exception>
        public static RenderFrame New(GraphicsDevice graphicsDevice, RenderFrameDescriptor frameDescriptor, RenderFrame referenceFrame = null)
        {
            // Just return null if no render frame is defined
            if (frameDescriptor.DepthFormat == RenderFrameDepthFormat.None && frameDescriptor.Format == RenderFrameFormat.None)
            {
                return(null);
            }

            var renderFrame = new RenderFrame();

            renderFrame.InitializeFrom(graphicsDevice, frameDescriptor, referenceFrame);
            return(renderFrame);
        }
Exemplo n.º 5
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        internal void InitializeFrom(GraphicsDevice device, RenderFrameDescriptor description, RenderFrame referenceFrame = null)
        {
            if (device == null)
            {
                throw new ArgumentNullException("device");
            }

            if (description.DepthFormat == RenderFrameDepthFormat.None && description.Format == RenderFrameFormat.None)
            {
                return;
            }

            // TODO GRAPHICS REFACTOR check if it's OK to use Presenter targets
            var referenceTexture = referenceFrame != null ? referenceFrame.ReferenceTexture : device.Presenter.BackBuffer;

            int width  = description.Width;
            int height = description.Height;

            if (description.Mode == RenderFrameSizeMode.Relative)
            {
                width  = (width * referenceTexture.Width) / 100;
                height = (height * referenceTexture.Height) / 100;
            }

            var pixelFormat = PixelFormat.None;

            if (description.Format == RenderFrameFormat.LDR)
            {
                pixelFormat = device.ColorSpace == ColorSpace.Linear ? PixelFormat.R8G8B8A8_UNorm_SRgb : PixelFormat.R8G8B8A8_UNorm;
            }
            else if (description.Format == RenderFrameFormat.HDR)
            {
                pixelFormat = PixelFormat.R16G16B16A16_Float;
            }

            var depthFormat = PixelFormat.None;

            switch (description.DepthFormat)
            {
            case RenderFrameDepthFormat.Depth:
                depthFormat = PixelFormat.D32_Float;
                break;

            case RenderFrameDepthFormat.DepthAndStencil:
                depthFormat = PixelFormat.D24_UNorm_S8_UInt;
                break;
            }

            // Create the render target
            Texture renderTarget = null;

            if (pixelFormat != PixelFormat.None)
            {
                renderTarget = Texture.New2D(device, width, height, 1, pixelFormat, TextureFlags.RenderTarget | TextureFlags.ShaderResource);
            }

            // Create the depth stencil buffer
            Texture depthStencil = null;

            // TODO: Better handle the case where shared cannot be used. Should we throw an exception?
            if (description.DepthFormat == RenderFrameDepthFormat.Shared && referenceFrame != null && referenceFrame.DepthStencil != null &&
                referenceFrame.DepthStencil.Width == width && referenceFrame.DepthStencil.Height == height)
            {
                depthStencil = referenceFrame.DepthStencil;
            }
            else if (description.DepthFormat == RenderFrameDepthFormat.Depth || description.DepthFormat == RenderFrameDepthFormat.DepthAndStencil)
            {
                var depthStencilExtraFlag = device.Features.CurrentProfile >= GraphicsProfile.Level_10_0 ? TextureFlags.ShaderResource : TextureFlags.None;
                depthStencil = Texture.New2D(device, width, height, 1, depthFormat, TextureFlags.DepthStencil | depthStencilExtraFlag);
            }

            InitializeFrom(description, renderTarget != null ? new[] { renderTarget } : null, depthStencil, true);
        }
Exemplo n.º 6
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        /// <summary>
        /// Recover a <see cref="RenderFrame" /> from a texture that has been created for a render frame.
        /// </summary>
        /// <param name="renderTextures">The texture.</param>
        /// <param name="depthStencilTexture">The depth stencil texture.</param>
        /// <returns>The instance of RenderFrame or null if no render frame was used to create this texture.</returns>
        /// <exception cref="System.InvalidOperationException">The texture must be a render target</exception>
        public static RenderFrame FromTexture(Texture[] renderTextures, Texture depthStencilTexture = null)
        {
            Texture referenceTexture = null;

            if (renderTextures != null)
            {
                foreach (var renderTexture in renderTextures)
                {
                    if (!renderTexture.IsRenderTarget)
                    {
                        throw new ArgumentException("The texture must be a render target", "renderTextures");
                    }

                    if (referenceTexture == null)
                    {
                        referenceTexture = renderTexture;
                    }
                    else
                    {
                        if (referenceTexture.Width != renderTexture.Width || referenceTexture.Height != renderTexture.Height)
                        {
                            throw new ArgumentException("Invalid textures. The textures must have the same width/height", "renderTextures");
                        }
                    }
                }
            }

            if (depthStencilTexture != null && !depthStencilTexture.IsDepthStencil)
            {
                throw new ArgumentException("The texture must be a depth stencil texture", "depthStencilTexture");
            }

            if (referenceTexture == null && depthStencilTexture != null)
            {
                referenceTexture = depthStencilTexture;
            }
            else if (depthStencilTexture != null)
            {
                if (referenceTexture.Width != depthStencilTexture.Width || referenceTexture.Height != depthStencilTexture.Height)
                {
                    throw new ArgumentException("Invalid textures/depthstencil. The textures must have the same width/height", "depthStencilTexture");
                }
            }

            // If no relevant textures, than return null
            if (referenceTexture == null)
            {
                return(null);
            }

            var descriptor = RenderFrameDescriptor.Default();

            // TODO: Check for formats?
            var renderFrameFormat = RenderFrameFormat.LDR;

            if (referenceTexture.Format == PixelFormat.R16G16B16A16_Float)
            {
                renderFrameFormat = RenderFrameFormat.HDR;
            }

            var depthFrameFormat = RenderFrameDepthFormat.None;

            if (depthStencilTexture != null)
            {
                depthFrameFormat = depthStencilTexture.HasStencil ? RenderFrameDepthFormat.DepthAndStencil : RenderFrameDepthFormat.Depth;
            }

            descriptor.Format      = renderFrameFormat;
            descriptor.DepthFormat = depthFrameFormat;
            descriptor.Mode        = RenderFrameSizeMode.Fixed;
            descriptor.Width       = referenceTexture.Width;
            descriptor.Height      = referenceTexture.Height;

            var renderFrame = new RenderFrame();

            renderFrame.InitializeFrom(descriptor, renderTextures, depthStencilTexture, false);
            return(renderFrame);
        }
Exemplo n.º 7
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 protected abstract void DrawCore(RenderDrawContext context, RenderFrame output);
Exemplo n.º 8
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 protected override void ActivateOutputCore(RenderDrawContext context, RenderFrame output, bool disableDepth)
 {
     base.ActivateOutputCore(context, output, disableDepth);
     context.CommandList.SetViewport(ComputedViewport);
 }
Exemplo n.º 9
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 /// <summary>
 /// Activates the output to the current <see cref="GraphicsDevice" />.
 /// </summary>
 /// <param name="context">The context.</param>
 /// <param name="output">The output.</param>
 /// <param name="disableDepth">if set to <c>true</c> [disable depth].</param>
 protected virtual void ActivateOutputCore(RenderContext context, RenderFrame output, bool disableDepth)
 {
     // Setup the render target
     context.GraphicsDevice.SetDepthAndRenderTargets(disableDepth ? null : output.DepthStencil, output.RenderTargets);
 }
Exemplo n.º 10
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 /// <summary>
 /// Activates the output to the current <see cref="GraphicsDevice" />.
 /// </summary>
 /// <param name="context">The context.</param>
 /// <param name="output">The output.</param>
 /// <param name="disableDepth">if set to <c>true</c> [disable depth].</param>
 protected virtual void ActivateOutputCore(RenderDrawContext context, RenderFrame output, bool disableDepth)
 {
     // Setup the render target
     context.CommandList.SetRenderTargetsAndViewport(disableDepth ? null : output.DepthStencil, output.RenderTargets);
 }