Exemplo n.º 1
0
        // This function is the meat of the conversion process. It is really long, which
        //	normally wouldn't be a virtue (especially as an "in-line" function), but in an
        //	effort to save memory fragmentation by using stack memory to buffer the input
        //	and output data, I'm using the alloca memory allocation function. Because of this
        //	it can't be allocated in some subroutine and returned to a calling program (or the
        //	stack will have erased them), so it has to be one big fat long function...
        //	The basic structure is:
        //
        //	o	Check Input Data
        //  o   Give the sub-class (via PreConvert) the opportunity to load tables and do
        //      any special preprocessing it needs to ahead of the actual conversion
        //  o   Possibly call the TECkit COM interface to convert Unicode flavors that the
        //      engine (for this conversion) might not support (indicated via PreConvert)
        //  o   Normalize the input data to a byte array based on it's input EncodingForm
        //  o       Allocate (on the stack) a buffer for the output data (min 10000 bytes)
        //  o       Call the subclass (via DoConvert) to do the actual conversion.
        //  o   Normalize the output data to match the requested output EncodingForm (including
        //      possibly calling the TECkit COM interface).
        //  o   Return the resultant BSTR and size of items to the output pointer variables.
        //
        protected virtual unsafe string InternalConvertEx
        (
            EncodingForm eInEncodingForm,
            string sInput,
            int ciInput,
            EncodingForm eOutEncodingForm,
            NormalizeFlags eNormalizeOutput,
            out int rciOutput,
            bool bForward
        )
        {
            Util.DebugWriteLine(className, "BEGIN");
            Util.DebugWriteLine(className,
                                "eEncFormIn " + eInEncodingForm.ToString() + ", " +
                                "eEncFormOut " + eOutEncodingForm.ToString());
            if (sInput == null)
            {
                EncConverters.ThrowError(ErrStatus.IncompleteChar);
            }
            if (sInput.Length == 0)
            {
                rciOutput = 0;
                return("");
            }

#if DEBUG && __MonoCS__
// for debugging only BEGIN
            //byte[] baIn = System.Text.Encoding.UTF8.GetBytes(sInput);            // works
            byte[] baIn = System.Text.Encoding.BigEndianUnicode.GetBytes(sInput);  // easier to read
            Util.DebugWriteLine(className, Util.getDisplayBytes("Input BigEndianUnicode", baIn));
            baIn = System.Text.Encoding.Unicode.GetBytes(sInput);
            Util.DebugWriteLine(className, Util.getDisplayBytes("Input Unicode", baIn));

            int     nInLen = sInput.Length;
            byte [] baIn2  = new byte[nInLen];
            for (int i = 0; i < nInLen; i++)
            {
                baIn2[i] = (byte)(sInput[i] & 0xFF);
            }
            Util.DebugWriteLine(className, Util.getDisplayBytes("Input Narrowized", baIn2));

/*
 *          System.Text.Encoding encFrom = System.Text.Encoding.GetEncoding(12000);
 *          System.Text.Encoding encTo   = System.Text.Encoding.UTF8;
 *
 *          // Perform the conversion from one encoding to the other.
 *          Util.DebugWriteLine(className, "Starting with " + baIn.Length.ToString() + " bytes.");
 *          byte[] baOut2 = System.Text.Encoding.Convert(encFrom, encTo, baIn);
 *          Util.DebugWriteLine(className, "Converted to " + baOut2.Length.ToString() + " bytes.");
 *          string resultString = System.Text.Encoding.Default.GetString(baOut2, 0, baOut2.Length);
 *          Util.DebugWriteLine(className, "Test output '" + resultString + "'");
 */
// for debugging only END
#endif

            // if the user hasn't specified, then take the default case for the ConversionType:
            //  if L/RHS == eLegacy, then LegacyString
            //  if L/RHS == eUnicode, then UTF16
            CheckInitEncForms
            (
                bForward,
                ref eInEncodingForm,
                ref eOutEncodingForm
            );

            // allow the converter engine's (and/or its COM wrapper) to do some preprocessing.
            EncodingForm eFormEngineIn = EncodingForm.Unspecified, eFormEngineOut = EncodingForm.Unspecified;
            PreConvert
            (
                eInEncodingForm,    // [in] form in the BSTR
                ref eFormEngineIn,  // [out] form the conversion engine wants, etc.
                eOutEncodingForm,
                ref eFormEngineOut,
                ref eNormalizeOutput,
                bForward
            );

            // get enough space for us to normalize the input data (6x ought to be enough)
            int    nBufSize    = sInput.Length * 6;
            byte[] abyInBuffer = new byte[nBufSize];
            fixed(byte *lpInBuffer = abyInBuffer)
            {
                // use a helper class to normalize the data to the format needed by the engine
                Util.DebugWriteLine(className, "Calling GetBytes");
                ECNormalizeData.GetBytes(sInput, ciInput, eInEncodingForm,
                                         ((bForward) ? CodePageInput : CodePageOutput), eFormEngineIn, lpInBuffer,
                                         ref nBufSize, ref m_bDebugDisplayMode);
#if DEBUG && __MonoCS__
                byte[] baOut = new byte[nBufSize];
                ECNormalizeData.ByteStarToByteArr(lpInBuffer, nBufSize, baOut);
                Util.DebugWriteLine(className, Util.getDisplayBytes("Input Bytes", baOut));
#endif

                // get some space for the converter to fill with, but since this is allocated
                //  on the stack, don't muck around; get 10000 bytes for it.
                int    nOutLen      = Math.Max(10000, nBufSize * 6);
                byte[] abyOutBuffer = new byte[nOutLen];
                fixed(byte *lpOutBuffer = abyOutBuffer)
                {
                    lpOutBuffer[0] = lpOutBuffer[1] = lpOutBuffer[2] = lpOutBuffer[3] = 0;

                    // call the wrapper sub-classes' DoConvert to let them do it.
                    Util.DebugWriteLine(className, "Calling DoConvert");
                    DoConvert(lpInBuffer, nBufSize, lpOutBuffer, ref nOutLen);
#if DEBUG && __MonoCS__
                    Util.DebugWriteLine(className, "Output length " + nOutLen.ToString());
                    byte[] baOut2 = new byte[nOutLen];
                    ECNormalizeData.ByteStarToByteArr(lpOutBuffer, nOutLen, baOut2);
                    Util.DebugWriteLine(className, Util.getDisplayBytes("Output In Bytes", baOut2));
                    Util.DebugWriteLine(className, "Got val '" + System.Text.Encoding.Unicode.GetString(baOut2) + "'");
#endif
                    string result = ECNormalizeData.GetString(lpOutBuffer, nOutLen, eOutEncodingForm,
                                                              ((bForward) ? CodePageOutput : CodePageInput), eFormEngineOut, eNormalizeOutput,
                                                              out rciOutput, ref m_bDebugDisplayMode);
#if DEBUG && __MonoCS__
                    Util.DebugWriteLine(className, "normalized result '" + result + "'");
                    byte[] baResult = System.Text.Encoding.BigEndianUnicode.GetBytes(result);
                    Util.DebugWriteLine(className, Util.getDisplayBytes("Normalized Output in UTF16BE", baResult));
                    baResult = System.Text.Encoding.Unicode.GetBytes(result);
                    Util.DebugWriteLine(className, Util.getDisplayBytes("Normalized Output in UTF16LE", baResult));
                    baResult = System.Text.Encoding.UTF8.GetBytes(result);
                    Util.DebugWriteLine(className, Util.getDisplayBytes("Normalized Output In UTF8", baResult));
                    Util.DebugWriteLine(className, "Returning.");
#endif
                    return(result);
                }
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// If we're returning legacy data as a byte array, we need to return it as a byte array.
        /// </summary>
        /// <returns>
        protected virtual unsafe byte[] InternalConvertEx(EncodingForm eInEncodingForm,
                                                          string sInput,
                                                          EncodingForm eOutEncodingForm,
                                                          NormalizeFlags eNormalizeOutput,
                                                          out int rciOutput,
                                                          bool bForward)
        {
            Util.DebugWriteLine(className, "(output bytes) BEGIN");
            Util.DebugWriteLine(className,
                                "eEncFormIn " + eInEncodingForm.ToString() + ", " +
                                "eEncFormOut " + eOutEncodingForm.ToString());
            if (sInput == null)
            {
                EncConverters.ThrowError(ErrStatus.IncompleteChar);
            }
            Util.DebugWriteLine(className, "sInput.Length() is " + sInput.Length.ToString() + ".");
            if (sInput.Length == 0)
            {
                // this section added 11/10/2011 by Jim K
                rciOutput = 0;
                return(new byte[0]);
            }
            Util.DebugWriteLine(className, "sInput is " + sInput + ".");
            // if the user hasn't specified, then take the default case for the ConversionType:
            //  if L/RHS == eLegacy, then LegacyString
            //  if L/RHS == eUnicode, then UTF16
            CheckInitEncForms(bForward, ref eInEncodingForm, ref eOutEncodingForm);

            // allow the converter engine's (and/or its COM wrapper) to do some preprocessing.
            EncodingForm eFormEngineIn = EncodingForm.Unspecified, eFormEngineOut = EncodingForm.Unspecified;

            PreConvert(
                eInEncodingForm,    // [in] form in the BSTR
                ref eFormEngineIn,  // [out] form the conversion engine wants, etc.
                eOutEncodingForm,
                ref eFormEngineOut,
                ref eNormalizeOutput,
                bForward);
            // get enough space for us to normalize the input data (6x ought to be enough)
            int nBufSize = sInput.Length * 6;

            byte[] abyInBuffer = new byte[nBufSize];
            fixed(byte *lpInBuffer = abyInBuffer)
            {
                // use a helper class to normalize the data to the format needed by the engine
                Util.DebugWriteLine(className, "Calling GetBytes");
                ECNormalizeData.GetBytes(sInput, sInput.Length, eInEncodingForm,
                                         ((bForward) ? CodePageInput : CodePageOutput), eFormEngineIn, lpInBuffer,
                                         ref nBufSize, ref m_bDebugDisplayMode);

                // get some space for the converter to fill with, but since this is allocated
                //  on the stack, don't muck around; get 10000 bytes for it.
                int nOutLen = Math.Max(10000, nBufSize * 6);

                byte[] abyOutBuffer = new byte[nOutLen];
                fixed(byte *lpOutBuffer = abyOutBuffer)
                {
                    lpOutBuffer[0] = lpOutBuffer[1] = lpOutBuffer[2] = lpOutBuffer[3] = 0;

                    // call the wrapper sub-classes' DoConvert to let them do it.
                    Util.DebugWriteLine(className, "Calling DoConvert");
                    DoConvert(lpInBuffer, nBufSize, lpOutBuffer, ref nOutLen);
                    byte[] baOut = new byte[nOutLen];
                    ECNormalizeData.ByteStarToByteArr(lpOutBuffer, nOutLen, baOut);
#if DEBUG
                    Util.DebugWriteLine(className, "Output length " + nOutLen.ToString());
                    Util.DebugWriteLine(className, Util.getDisplayBytes("Output In Bytes", baOut));
                    Util.DebugWriteLine(className, "Returning.");
#endif
                    rciOutput = nOutLen;
                    return(baOut);
                }
            }
        }