public HPRestoreItem() { renderer = new BillboardRenderer(Game.Content.Load <Texture2D>(@"Sprites\HPRestore")); AddComponent(renderer); collider = new Collider(new BoundingBox(new Vector3(-0.5f, 0, -0.5f), new Vector3(0.5f, 1, 0.5f))); AddComponent(collider); }
public Explosion() { Texture2D explosionTexture = Game.Content.Load <Texture2D>(@"Sprites\Explosions"); if (explosionTextureList == null) { Utility.GetSubTextures(explosionTexture, 16, 1, 0, 0, 16, 8, Game.GraphicsDevice, out explosionTextureList); } renderer = new BillboardRenderer(explosionTextureList[0]); AddComponent(renderer); }