Exemplo n.º 1
0
            private static void HitTestToPlayerPlane(EnemyPlane enemyPlane)
            {
                var playerPlanes = EntitiesRunner.Current.GetEntitiesOfType <PlayerPlane>();

                if (playerPlanes == null)
                {
                    return;
                }
                var bullets = enemyPlane.machineGunAndLauncher.AttachedEmitters[0].particles;

                if (bullets != null)
                {
                    for (int i = 0; i < bullets.Length; i++)
                    {
                        if (!bullets[i].IsActive)
                        {
                            continue;
                        }
                        if (bullets[i].Position.X < ScreenSpace.Current.Viewport.Left)
                        {
                            bullets[i].IsActive = false;
                        }
                        foreach (var player in playerPlanes)
                        {
                            if (player.DrawArea.Contains(bullets[i].Position.GetVector2D()))
                            {
                                player.ReceiveAttack();
                                bullets[i].IsActive = false;
                            }
                        }
                    }
                }
                var rockets = enemyPlane.machineGunAndLauncher.AttachedEmitters[1].particles;

                if (rockets != null)
                {
                    for (int i = 0; i < rockets.Length; i++)
                    {
                        if (!rockets[i].IsActive)
                        {
                            continue;
                        }
                        if (rockets[i].Position.X < ScreenSpace.Current.Viewport.Left)
                        {
                            rockets[i].IsActive = false;
                        }
                        foreach (var player in playerPlanes)
                        {
                            if (player.DrawArea.Contains(rockets[i].Position.GetVector2D()))
                            {
                                player.ReceiveAttack(5, true);
                                rockets[i].IsActive = false;
                            }
                        }
                    }
                }
            }
Exemplo n.º 2
0
			private static void HitTestToPlayerPlane(EnemyPlane enemyPlane)
			{
				var playerPlanes = EntitiesRunner.Current.GetEntitiesOfType<PlayerPlane>();
				if (playerPlanes == null)
					return;
				var bullets = enemyPlane.machineGunAndLauncher.AttachedEmitters[0].particles;
				if (bullets != null)
					for (int i = 0; i < bullets.Length; i++)
					{
						if (!bullets[i].IsActive)
							continue;
						if (bullets[i].Position.X < ScreenSpace.Current.Viewport.Left)
							bullets[i].IsActive = false;
						foreach (var player in playerPlanes)
							if (player.DrawArea.Contains(bullets[i].Position.GetVector2D()))
							{
								player.ReceiveAttack();
								bullets[i].IsActive = false;
							}
					}
				var rockets = enemyPlane.machineGunAndLauncher.AttachedEmitters[1].particles;
				if (rockets != null)
					for (int i = 0; i < rockets.Length; i++)
					{
						if (!rockets[i].IsActive)
							continue;
						if (rockets[i].Position.X < ScreenSpace.Current.Viewport.Left)
							rockets[i].IsActive = false;
						foreach (var player in playerPlanes)
							if (player.DrawArea.Contains(rockets[i].Position.GetVector2D()))
							{
								player.ReceiveAttack(5, true);
								rockets[i].IsActive = false;
							}
					}
			}