private void Play_Mods_Click(object sender, RoutedEventArgs e)
        {
            var settings = Shrek2MM.LoadSettings();

            if (settings == null || string.IsNullOrWhiteSpace(settings.GameFolderPath))
            {
                MessageBox.Show("Unable to 'Play' yet as you have not set up Settings correctly yet. Please ensure your Game Folder is selected before proceeding!");
                return;
            }

            if (ModItems == null || ModItems.Count <= 0)
            {
                MessageBox.Show("You currently have no added mods in the Shrek 2 Mod Manager so you cannot 'Play' yet.");
                return;
            }

            if (ModItems.Any(p => p.IsActive) == false)
            {
                MessageBox.Show("You have no Enabled Mods in the Shrek 2 Mod Manager. Ensure atleast 1 mod is enabled before proceeding.");
                return;
            }

            var installed = Shrek2MM.InstallModLoader(settings.GameFolderPath);

            if (installed == false)
            {
                MessageBox.Show("Failed to install Mod Loader into the selected Game Folder you chose in Settings. This could be a Read/write Permission issue. Check the error_log in 'Documents/Shrek 2 Mod Manager' for more details.");
                return;
            }

            if (Shrek2MM.ReinstallMods(settings.GameFolderPath, ModItems.Where(p => p.IsActive).ToList()) == false)
            {
                MessageBox.Show("Failed to install the enabled mods. This could be a Read/write Permission issue. Check the error_log in 'Documents/Shrek 2 Mod Manager' for more details.");
                return;
            }

            if (Shrek2MM.UpdateDefUserFile(settings.GameFolderPath, ModItems.Where(p => p.IsActive).ToList()) == false)
            {
                MessageBox.Show("Failed to update DefUser.ini file, this could be a Read/write Permission issue. Check the error_log in 'Documents/Shrek 2 Mod Manager' for more details.");
                return;
            }



            GameProcess = Process.Start(Shrek2Utils.GetModdedGameExeFilePath(settings.GameFolderPath), settings.DisplayMode == 0 ? "-windowed" : "");
            GameProcess.EnableRaisingEvents = true;

            Play_Button.IsEnabled = false;
            Play_Button.Content   = "Running";

            GameProcess.Exited += (sender, e) =>
            {
                Dispatcher.Invoke(() =>
                {
                    Play_Button.IsEnabled = true;
                    Play_Button.Content   = "Play";
                });
            };
        }