Exemplo n.º 1
0
 public void Kill()
 {
     if (PlayerStatus.Lives != 0)
     {
         PlayerStatus.RemoveLive();
     }
     else
     {
         PlayerStatus.Reset();
         framesUntilRespawn = 60;
         EnemySpawner.Reset();
     }
 }
Exemplo n.º 2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            Input.Update();
            EntityManager.Update();
            EnemySpawner.Update();
            PlayerStatus.Update(gameTime);

            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            // TODO: Add your update logic here

            base.Update(gameTime);
        }