Exemplo n.º 1
0
 public Shot(Shot copy_shot)
 {
     m_image = copy_shot.m_image;
     m_pos = copy_shot.m_pos;
     m_angle = copy_shot.m_angle;
     m_speed = copy_shot.m_speed;
     m_textureData = copy_shot.m_textureData;
     m_image.GetData(m_textureData);
     m_center = copy_shot.m_center;
 }
Exemplo n.º 2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            LoadGameLevel(1);

            // TODO: use this.Content to load your game content here
            sound_explosion = this.Content.Load<SoundEffect>("sound_explosion");
            sound_laser = this.Content.Load<SoundEffect>("sound_laser");
            song = this.Content.Load<Song>("theme_v2");
            gameOverFont = this.Content.Load<SpriteFont>("GameOverFont");
            scoreFont = this.Content.Load<SpriteFont>("ScoreFont");

            Texture2D player_tex = this.Content.Load<Texture2D>("fighter");
            Texture2D energyShot_tex = this.Content.Load<Texture2D>("energy_shot");
            Texture2D fighter_sil_tex = this.Content.Load<Texture2D>("fighter_silhouette");

            //create HUD
            Element playerLife1 = new Element(fighter_sil_tex, (5 * GameValues.Instance.SCALEX), 5);
            Element playerLife2 = new Element(fighter_sil_tex, playerLife1.m_pos.X + fighter_sil_tex.Width + (5 * GameValues.Instance.SCALEX), 5);
            Element playerLife3 = new Element(fighter_sil_tex, playerLife2.m_pos.X + fighter_sil_tex.Width + (5 * GameValues.Instance.SCALEX), 5);
            PlayerLifes.Add(playerLife1);
            PlayerLifes.Add(playerLife2);
            PlayerLifes.Add(playerLife3);

            //create player elements
            Shot playerShot = new Shot(energyShot_tex, 0, 30);
            InitPlayerWeapons(playerShot);
            Player = new Player(player_tex, PlayerWeapons, WIDTH / 4, HEIGHT / 2);

            //star field
            List<Texture2D> starField_textures = new List<Texture2D>();
            starField_textures.Add(Content.Load<Texture2D>("star_dot"));
            starField = new StarField(starField_textures, new Vector2(500, 300), SCALE);

            MediaPlayer.Play(song);
        }
Exemplo n.º 3
0
        public ShotPattern PopulateShotPattern(ShotPattern pattern, Texture2D image)
        {
            XmlDocument xml = new XmlDocument();
            xml.Load("D:\\VS 2010 Projects\\Shooter\\Shooter\\ShooterContent\\ShotPatterns\\" + pattern.m_id + ".xml");
            XmlNode root = xml.FirstChild;
            XmlNode child;
            XmlAttributeCollection attributes;

            Shot nextShot;
            int numShots = 0;
            int angle = 0;

            if (root == null)
            {
                return null;
            }
            attributes = root.Attributes;

            try
            {
                numShots = Convert.ToInt32(attributes.GetNamedItem("numShots").Value);
            }
            catch (FormatException e)
            {
                Console.WriteLine("ShotPattern numShots: Input string is not a sequence of digits.");
            }
            catch (OverflowException e)
            {
                Console.WriteLine("ShotPattern numShots: The number cannot fit in an Int32.");
            }

            if (root.HasChildNodes)
            {
                for (int j = 0; j < root.ChildNodes.Count; j++)
                {
                    child = root.ChildNodes[j];
                    attributes = child.Attributes;
                    try
                    {
                        angle = Convert.ToInt32(attributes.GetNamedItem("angle").Value);
                    }
                    catch (FormatException e)
                    {
                        Console.WriteLine("ShotPattern angle: Input string is not a sequence of digits.");
                    }
                    catch (OverflowException e)
                    {
                        Console.WriteLine("ShotPattern angle: The number cannot fit in an Int32.");
                    }
                    nextShot = new Shot(image, angle, pattern.m_speed);
                    GameValues.Instance.EnemyWeapons.Add(nextShot);
                    pattern.AddShot(nextShot);
                }
            }
            return pattern;
        }
Exemplo n.º 4
0
 public void InitPlayerWeapons(Shot energy_shot)
 {
     int i = 0;
     while (i < 5)	//HARD CODED!!!!
     {
         PlayerWeapons.Add(new Shot(energy_shot));
         i++;
     }
 }
Exemplo n.º 5
0
 public void AddShot(Shot s)
 {
     m_shots.Add(s);
 }
Exemplo n.º 6
0
 public void AddShot(Shot s)
 {
     m_shots.Add(s);
 }