public void Progress(int progress, Item item, HiddenPotentialAffix affix)
 {
     this.progress += progress;
     if (this.progress >= required)
     {
         affix.OnRequirementDone(item);
     }
 }
        public override string GetTooltip(Item item, HiddenPotentialAffix affix)
        {
            string formatted = "{name}: {progress}/{required}";

            formatted = formatted.Replace("{name}", GetRequirementTooltipName(item, affix));
            formatted = formatted.Replace("{progress}", progress.ToString());
            formatted = formatted.Replace("{required}", required.ToString());
            return(formatted);
        }
 public abstract string GetRequirementTooltipName(Item item, HiddenPotentialAffix affix);
Exemplo n.º 4
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 public virtual void OnHitNPC(Item item, Player player, Projectile projectile, NPC target, int damage, float knockBack, bool crit, HiddenPotentialAffix affix)
 {
 }
Exemplo n.º 5
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 public abstract string GetTooltip(Item item, HiddenPotentialAffix affix);
 public virtual void OnNPCKilled(NPC npc, Player player, Item item, HiddenPotentialAffix affix)
 {
     Progress(1, item, affix);
 }
 public override string GetRequirementTooltipName(Item item, HiddenPotentialAffix affix)
 {
     return("Kills");
 }
 public override void OnHitNPC(Item item, Player player, Projectile projectile, NPC target, int damage, float knockBack, bool crit, HiddenPotentialAffix affix)
 {
     Progress(1, item, affix);
 }