protected override void Initialize() { level = 1; spawnManager = new spawnManager(backgroundObjects, enemies, level); projectiles.Clear(); player = new player(); base.Initialize(); }
protected override void Initialize() { level = 1; startedGame = false; spawnManager = new spawnManager(backgroundObjects, enemies, level); projectiles.Clear(); enemies.Clear(); particles.Clear(); enemyProjectiles.Clear(); explosions.Clear(); powerUps.Clear(); hitEffects.Clear(); gibs.Clear(); player = new player(); //bosses.Add(new boss(new Vector2(500,0), 2)); base.Initialize(); }