Exemplo n.º 1
0
        void Run()
        {
            game = new Game();

            try
            {
                LogStart("Initializing database");
                Database.Initialize(SharpOT.Properties.Settings.Default.DatabaseFile);
                LogDone();

                LogStart("Loading items");
                ItemInfo.LoadItemsOtb(SharpOT.Properties.Settings.Default.ItemsOtbFile);
                ItemInfo.LoadItemsXml(SharpOT.Properties.Settings.Default.ItemsXmlFile);
                LogDone();

                LogStart("Loading map");
                game.Map.Load();
                LogDone();

                LogStart("Loading scripts");
                string errors = Scripting.ScriptManager.LoadAllScripts(game);
                LogDone();

                if (errors.Length > 0)
                {
                    Log("There were errors when compiling scripts:\n\n" + errors);
                }

                LogStart("Listening for clients");
                clientLoginListener.Start();
                clientLoginListener.BeginAcceptSocket(new AsyncCallback(LoginListenerCallback), clientLoginListener);
                clientGameListener.Start();
                clientGameListener.BeginAcceptSocket(new AsyncCallback(GameListenerCallback), clientGameListener);
                LogDone();
            }
            catch (Exception e)
            {
                LogError(e.ToString());
                if (Debugger.IsAttached)
                {
                    throw;
                }
            }

            while (true)
            {
                bool   exit = false;
                string line = Console.ReadLine();
                switch (line.ToLower())
                {
                case "exit":
                    exit = true;
                    break;

                case "reloadscripts":
                    ScriptManager.ReloadAllScripts(game);
                    break;
                }
                if (exit)
                {
                    break;
                }
            }
            connections.ForEach(c => c.Close());
            clientGameListener.Stop();
            clientLoginListener.Stop();
        }