Exemplo n.º 1
0
        private void LoadLevel()
        {
            level = new ObjModel("nav_test.obj");
            var levelTris = level.GetTriangles();
            var levelNorms = level.GetNormals();
            levelNumVerts = levelTris.Length * 3 * 3;
            levelHasNorm = levelNorms != null && levelNorms.Length > 0;

            var bounds = TriangleEnumerable.FromTriangle(levelTris, 0, levelTris.Length).GetBoundingBox();
            cam.Position = new Vector3(bounds.Max.X, bounds.Max.Y, bounds.Max.Z) * 1.5f;
            cam.RotateHeadingTo(-25);
            cam.RotatePitchTo(315);

            //TODO fix camera, it breaks with lookat...
            //cam.LookAt(new Vector3(bounds.Center.X, bounds.Center.Y, bounds.Center.Z));

            levelVbo = GL.GenBuffer();
            GL.BindBuffer(BufferTarget.ArrayBuffer, levelVbo);
            GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(levelNumVerts * 4), levelTris, BufferUsageHint.StaticDraw);
            GL.BindBuffer(BufferTarget.ArrayBuffer, 0);

            if (levelHasNorm)
            {
                levelNormVbo = GL.GenBuffer();
                GL.BindBuffer(BufferTarget.ArrayBuffer, levelNormVbo);
                GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(levelNorms.Length * 3 * 4), levelNorms, BufferUsageHint.StaticDraw);
                GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
            }
        }