Exemplo n.º 1
0
        protected override void Initialize(DemoConfiguration demoConfiguration)
        {
            base.Initialize(demoConfiguration);

            // Initialize the Font
            FontDescription fontDescription = new FontDescription()
                                                  {
                                                      Height = 72,
                                                      Italic = false,
                                                      CharacterSet = FontCharacterSet.Ansi,
                                                      FaceName = "Arial",
                                                      MipLevels = 0,
                                                      OutputPrecision = FontPrecision.TrueType,
                                                      PitchAndFamily = FontPitchAndFamily.Default,
                                                      Quality = FontQuality.ClearType,
                                                      Weight = FontWeight.Bold
                                                  };


            font = new Font(Device, fontDescription);

            // Measure the text to display
            fontDimension = font.MeasureText(null, DisplayText, new Rectangle(0, 0, 800, 600), FontDrawFlags.Center | FontDrawFlags.VerticalCenter);

            xDir = 1;
            yDir = 1;
        }
Exemplo n.º 2
0
        /// <summary>
        ///     Our present hook that will grab a copy of the backbuffer when requested. Note: this supports multi-sampling
        ///     (anti-aliasing)
        /// </summary>
        /// <param name="swapChainPtr"></param>
        /// <param name="syncInterval"></param>
        /// <param name="flags"></param>
        /// <returns>The HRESULT of the original method</returns>
        private int PresentHook(IntPtr swapChainPtr, int syncInterval, PresentFlags flags)
        {
            Frame();
            var swapChain = (SwapChain) swapChainPtr;
            {
                try
                {
                    #region Screenshot Request

                    if (Request != null)
                    {
                        try
                        {
                            DebugMessage("PresentHook: Request Start");
                            var startTime = DateTime.Now;
                            using (var texture = Resource.FromSwapChain<Texture2D>(swapChain, 0))
                            {
                                #region Determine region to capture

                                var regionToCapture = new Rectangle(0, 0, texture.Description.Width,
                                    texture.Description.Height);

                                if (Request.RegionToCapture.Width > 0)
                                {
                                    regionToCapture = Request.RegionToCapture;
                                }

                                #endregion

                                var theTexture = texture;

                                // If texture is multisampled, then we can use ResolveSubresource to copy it into a non-multisampled texture
                                Texture2D textureResolved = null;
                                if (texture.Description.SampleDescription.Count > 1)
                                {
                                    DebugMessage("PresentHook: resolving multi-sampled texture");
                                    // texture is multi-sampled, lets resolve it down to single sample
                                    textureResolved = new Texture2D(texture.Device, new Texture2DDescription
                                    {
                                        CpuAccessFlags = CpuAccessFlags.None,
                                        Format = texture.Description.Format,
                                        Height = texture.Description.Height,
                                        Usage = ResourceUsage.Default,
                                        Width = texture.Description.Width,
                                        ArraySize = 1,
                                        SampleDescription = new SampleDescription(1, 0), // Ensure single sample
                                        BindFlags = BindFlags.None,
                                        MipLevels = 1,
                                        OptionFlags = texture.Description.OptionFlags
                                    });
                                    // Resolve into textureResolved
                                    texture.Device.ResolveSubresource(texture, 0, textureResolved, 0,
                                        texture.Description.Format);

                                    // Make "theTexture" be the resolved texture
                                    theTexture = textureResolved;
                                }

                                // Create destination texture
                                var textureDest = new Texture2D(texture.Device, new Texture2DDescription
                                {
                                    CpuAccessFlags = CpuAccessFlags.None, // CpuAccessFlags.Write | CpuAccessFlags.Read,
                                    Format = Format.R8G8B8A8_UNorm, // Supports BMP/PNG
                                    Height = regionToCapture.Height,
                                    Usage = ResourceUsage.Default, // ResourceUsage.Staging,
                                    Width = regionToCapture.Width,
                                    ArraySize = 1, //texture.Description.ArraySize,
                                    SampleDescription = new SampleDescription(1, 0),
                                    // texture.Description.SampleDescription,
                                    BindFlags = BindFlags.None,
                                    MipLevels = 1, //texture.Description.MipLevels,
                                    OptionFlags = texture.Description.OptionFlags
                                });

                                // Copy the subresource region, we are dealing with a flat 2D texture with no MipMapping, so 0 is the subresource index
                                theTexture.Device.CopySubresourceRegion(theTexture, 0, new ResourceRegion
                                {
                                    Top = regionToCapture.Top,
                                    Bottom = regionToCapture.Bottom,
                                    Left = regionToCapture.Left,
                                    Right = regionToCapture.Right,
                                    Front = 0,
                                    Back = 1 // Must be 1 or only black will be copied
                                }, textureDest, 0, 0, 0, 0);

                                // Note: it would be possible to capture multiple frames and process them in a background thread

                                // Copy to memory and send back to host process on a background thread so that we do not cause any delay in the rendering pipeline
                                var request = Request.Clone();
                                    // this.Request gets set to null, so copy the Request for use in the thread
                                ThreadPool.QueueUserWorkItem(delegate
                                {
                                    //FileStream fs = new FileStream(@"c:\temp\temp.bmp", FileMode.Create);
                                    //Texture2D.ToStream(testSubResourceCopy, ImageFileFormat.Bmp, fs);

                                    var startCopyToSystemMemory = DateTime.Now;
                                    using (var ms = new MemoryStream())
                                    {
                                        Resource.ToStream(textureDest, ImageFileFormat.Bmp, ms);
                                        ms.Position = 0;
                                        this.DebugMessage("PresentHook: Copy to System Memory time: " +
                                                          (DateTime.Now - startCopyToSystemMemory));

                                        var startSendResponse = DateTime.Now;
                                        ProcessCapture(ms, request);
                                        this.DebugMessage("PresentHook: Send response time: " +
                                                          (DateTime.Now - startSendResponse));
                                    }

                                    // Free the textureDest as we no longer need it.
                                    textureDest.Dispose();
                                    textureDest = null;
                                    this.DebugMessage("PresentHook: Full Capture time: " + (DateTime.Now - startTime));
                                });

                                // Make sure we free up the resolved texture if it was created
                                if (textureResolved != null)
                                {
                                    textureResolved.Dispose();
                                    textureResolved = null;
                                }
                            }

                            DebugMessage("PresentHook: Copy BackBuffer time: " + (DateTime.Now - startTime));
                            DebugMessage("PresentHook: Request End");
                        }
                        finally
                        {
                            // Prevent the request from being processed a second time
                            Request = null;
                        }
                    }

                    #endregion

                    #region Example: Draw overlay (after screenshot so we don't capture overlay as well)

                    if (Config.ShowOverlay)
                    {
                        using (var texture = Resource.FromSwapChain<Texture2D>(swapChain, 0))
                        {
                            if (FPS.GetFPS() >= 1)
                            {
                                var fd = new FontDescription
                                {
                                    Height = 16,
                                    FaceName = "Arial",
                                    Italic = false,
                                    Width = 0,
                                    MipLevels = 1,
                                    CharacterSet = FontCharacterSet.Default,
                                    OutputPrecision = FontPrecision.Default,
                                    Quality = FontQuality.Antialiased,
                                    PitchAndFamily = FontPitchAndFamily.Default | FontPitchAndFamily.DontCare,
                                    Weight = FontWeight.Bold
                                };

                                // TODO: do not create font every frame!
                                using (var font = new Font(texture.Device, fd))
                                {
                                    DrawText(font, new Vector2(5, 5), string.Format("{0:N0} fps", FPS.GetFPS()),
                                        new Color4(Color.Red.ToColor3()));

                                    if (TextDisplay != null && TextDisplay.Display)
                                    {
                                        DrawText(font, new Vector2(5, 25), TextDisplay.Text,
                                            new Color4(Color.Red.ToColor3(), (Math.Abs(1.0f - TextDisplay.Remaining))));
                                    }
                                }
                            }
                        }
                    }

                    #endregion
                }
                catch (Exception e)
                {
                    // If there is an error we do not want to crash the hooked application, so swallow the exception
                    DebugMessage("PresentHook: Exeception: " + e.GetType().FullName + ": " + e.Message);
                }

                // As always we need to call the original method, note that EasyHook has already repatched the original method
                // so calling it here will not cause an endless recursion to this function
                swapChain.Present(syncInterval, flags);
                return Result.Ok.Code;
            }
        }
Exemplo n.º 3
0
Arquivo: Font.cs Projeto: Nezz/SharpDX
 /// <summary>
 /// Initializes a new instance of the <see cref="Font"/> class.
 /// </summary>
 /// <param name="device">The device.</param>
 /// <param name="fontDescription">The font description.</param>
 public Font(Device device, FontDescription fontDescription) : base(IntPtr.Zero)
 {
     D3DX10.CreateFontIndirect(device, ref fontDescription, this);
 }
Exemplo n.º 4
0
        /// <summary>
        /// Our present hook that will grab a copy of the backbuffer when requested. Note: this supports multi-sampling (anti-aliasing)
        /// </summary>
        /// <param name="swapChainPtr"></param>
        /// <param name="syncInterval"></param>
        /// <param name="flags"></param>
        /// <returns>The HRESULT of the original method</returns>
        int PresentHook(IntPtr swapChainPtr, int syncInterval, PresentFlags flags)
        {
            this.Frame();
            SwapChain swapChain = (SharpDX.DXGI.SwapChain)swapChainPtr;


            try
            {
                #region Screenshot Request
                //if (this.Request != null)
                //{
                //    try
                //    {
                //        this.DebugMessage("PresentHook: Request Start");
                //        DateTime startTime = DateTime.Now;
                //        using (Texture2D texture = Texture2D.FromSwapChain<SharpDX.Direct3D10.Texture2D>(swapChain, 0))
                //        {
                //            #region Determine region to capture
                //            System.Drawing.Rectangle regionToCapture = new System.Drawing.Rectangle(0, 0, texture.Description.Width, texture.Description.Height);

                //            if (this.Request.RegionToCapture.Width > 0)
                //            {
                //                regionToCapture = this.Request.RegionToCapture;
                //            }
                //            #endregion

                //            var theTexture = texture;

                //            // If texture is multisampled, then we can use ResolveSubresource to copy it into a non-multisampled texture
                //            Texture2D textureResolved = null;
                //            if (texture.Description.SampleDescription.Count > 1)
                //            {
                //                this.DebugMessage("PresentHook: resolving multi-sampled texture");
                //                // texture is multi-sampled, lets resolve it down to single sample
                //                textureResolved = new Texture2D(texture.Device, new Texture2DDescription()
                //                {
                //                    CpuAccessFlags = CpuAccessFlags.None,
                //                    Format = texture.Description.Format,
                //                    Height = texture.Description.Height,
                //                    Usage = ResourceUsage.Default,
                //                    Width = texture.Description.Width,
                //                    ArraySize = 1,
                //                    SampleDescription = new SharpDX.DXGI.SampleDescription(1, 0), // Ensure single sample
                //                    BindFlags = BindFlags.None,
                //                    MipLevels = 1,
                //                    OptionFlags = texture.Description.OptionFlags
                //                });
                //                // Resolve into textureResolved
                //                texture.Device.ResolveSubresource(texture, 0, textureResolved, 0, texture.Description.Format);

                //                // Make "theTexture" be the resolved texture
                //                theTexture = textureResolved;
                //            }

                //            // Create destination texture
                //            Texture2D textureDest = new Texture2D(texture.Device, new Texture2DDescription()
                //            {
                //                CpuAccessFlags = CpuAccessFlags.None,// CpuAccessFlags.Write | CpuAccessFlags.Read,
                //                Format = SharpDX.DXGI.Format.R8G8B8A8_UNorm, // Supports BMP/PNG
                //                Height = regionToCapture.Height,
                //                Usage = ResourceUsage.Default,// ResourceUsage.Staging,
                //                Width = regionToCapture.Width,
                //                ArraySize = 1,//texture.Description.ArraySize,
                //                SampleDescription = new SharpDX.DXGI.SampleDescription(1, 0),// texture.Description.SampleDescription,
                //                BindFlags = BindFlags.None,
                //                MipLevels = 1,//texture.Description.MipLevels,
                //                OptionFlags = texture.Description.OptionFlags
                //            });

                //            // Copy the subresource region, we are dealing with a flat 2D texture with no MipMapping, so 0 is the subresource index
                //            theTexture.Device.CopySubresourceRegion(theTexture, 0, new ResourceRegion()
                //            {
                //                Top = regionToCapture.Top,
                //                Bottom = regionToCapture.Bottom,
                //                Left = regionToCapture.Left,
                //                Right = regionToCapture.Right,
                //                Front = 0,
                //                Back = 1 // Must be 1 or only black will be copied
                //            }, textureDest, 0, 0, 0, 0);

                //            // Note: it would be possible to capture multiple frames and process them in a background thread

                //            // Copy to memory and send back to host process on a background thread so that we do not cause any delay in the rendering pipeline
                //            Guid requestId = this.Request.RequestId; // this.Request gets set to null, so copy the RequestId for use in the thread
                //            ThreadPool.QueueUserWorkItem(delegate
                //            {
                //                //FileStream fs = new FileStream(@"c:\temp\temp.bmp", FileMode.Create);
                //                //Texture2D.ToStream(testSubResourceCopy, ImageFileFormat.Bmp, fs);

                //                DateTime startCopyToSystemMemory = DateTime.Now;
                //                using (MemoryStream ms = new MemoryStream())
                //                {
                //                    Texture2D.ToStream(textureDest, ImageFileFormat.Bmp, ms);
                //                    ms.Position = 0;
                //                    this.DebugMessage("PresentHook: Copy to System Memory time: " + (DateTime.Now - startCopyToSystemMemory).ToString());

                //                    DateTime startSendResponse = DateTime.Now;
                //                    ProcessCapture(ms, requestId);
                //                    this.DebugMessage("PresentHook: Send response time: " + (DateTime.Now - startSendResponse).ToString());
                //                }

                //                // Free the textureDest as we no longer need it.
                //                textureDest.Dispose();
                //                textureDest = null;
                //                this.DebugMessage("PresentHook: Full Capture time: " + (DateTime.Now - startTime).ToString());
                //            });

                //            // Make sure we free up the resolved texture if it was created
                //            if (textureResolved != null)
                //            {
                //                textureResolved.Dispose();
                //                textureResolved = null;
                //            }
                //        }

                //        this.DebugMessage("PresentHook: Copy BackBuffer time: " + (DateTime.Now - startTime).ToString());
                //        this.DebugMessage("PresentHook: Request End");
                //    }
                //    finally
                //    {
                //        // Prevent the request from being processed a second time
                //        this.Request = null;
                //    }

                //}
                #endregion

                #region Example: Draw overlay (after screenshot so we don't capture overlay as well)
                if (this.Config.ShowOverlay)
                {
                    using (Texture2D texture = Texture2D.FromSwapChain <SharpDX.Direct3D10.Texture2D>(swapChain, 0))
                    {
                        if (FPS.GetFPS() >= 1)
                        {
                            FontDescription fd = new SharpDX.Direct3D10.FontDescription()
                            {
                                Height          = 16,
                                FaceName        = "Arial",
                                Italic          = false,
                                Width           = 0,
                                MipLevels       = 1,
                                CharacterSet    = SharpDX.Direct3D10.FontCharacterSet.Default,
                                OutputPrecision = SharpDX.Direct3D10.FontPrecision.Default,
                                Quality         = SharpDX.Direct3D10.FontQuality.Antialiased,
                                PitchAndFamily  = FontPitchAndFamily.Default | FontPitchAndFamily.DontCare,
                                Weight          = FontWeight.Bold
                            };

                            // TODO: Font should not be created every frame!
                            using (Font font = new Font(texture.Device, fd))
                            {
                                DrawText(font, new Vector2(5, 5), String.Format("{0:N0} fps", FPS.GetFPS()), new Color4(SharpDX.Color.Red.ToColor3()));

                                if (this.TextDisplay != null && this.TextDisplay.Display)
                                {
                                    DrawText(font, new Vector2(5, 25), this.TextDisplay.Text, new Color4(Color.Red.ToColor3(), (Math.Abs(1.0f - TextDisplay.Remaining))));
                                }
                            }
                        }
                    }
                }
                #endregion
            }
            catch (Exception e)
            {
                // If there is an error we do not want to crash the hooked application, so swallow the exception
                this.DebugMessage("PresentHook: Exeception: " + e.GetType().FullName + ": " + e.Message);
            }

            // As always we need to call the original method, note that EasyHook has already repatched the original method
            // so calling it here will not cause an endless recursion to this function
            swapChain.Present(syncInterval, flags);
            return(SharpDX.Result.Ok.Code);
        }