Exemplo n.º 1
0
        /// <summary>
        /// draw a rendering queue, firing events before and after.
        /// </summary>
        /// <param name="queue"></param>
        /// <param name="args"></param>
        protected void Draw(RenderQueue queue, RenderQueueEventArgs args)
        {
            FireEvent(RenderQueueStarted, args);

            d_target.Draw(queue);
            args.handled = 0;

            FireEvent(RenderQueueEnded, args);
        }
Exemplo n.º 2
0
        private void FireEvent(EventHandler <RenderQueueEventArgs> eventHandler, RenderQueueEventArgs args)
        {
            var handler = eventHandler;

            if (handler != null)
            {
                handler(this, args);
            }
        }
Exemplo n.º 3
0
        /// <summary>
        /// draw the surface content. Default impl draws the render queues.
        /// NB: Called between RenderTarget activate and deactivate calls.
        /// </summary>
        protected virtual void DrawContent()
        {
            var evt_args = new RenderQueueEventArgs(RenderQueueId.RQ_USER_0);

            foreach (var i in d_queues)
            {
                evt_args.handled       = 0;
                evt_args.RenderQueueId = i.Key;
                Draw(i.Value, evt_args);
            }
        }