protected override void ThreadMission_Pixel(int i, int j)
        {
            base.ThreadMission_Pixel(i, j);
            var   cc = texSrcColorBuffer[(texSrcHeight - j - 1) * texSrcWidth + i];
            float m  = SWTextureProcess.Match(cc, colors);

            if (m <= tolerance)
            {
                //Vector2 _uv = TexUV (t_Width, t_Height, i, j);
                int index = SWTextureProcess.XYtoIndex(texSrcWidth, texSrcHeight, i, j);
                SWTextureProcess.Brush_ApplyOnce(ref texColorBuffer[index], brush, 0);
            }
        }
Exemplo n.º 2
0
        void PerPixel(PixelCom p)
        {
            map [p.x, p.y] = 2;
            int   index = SWTextureProcess.XYtoIndex(texSrcWidth, texSrcHeight, p.x, p.y);
            float m     = SWTextureProcess.Match(texSrcColorBuffer [index], texSrcColorBuffer [p.colorFrom]);

            if (m <= tolerance)
            {
                SWTextureProcess.Brush_ApplyOnce(ref texColorBuffer [index], brush, 0);

                AddTask(p.x + 1, p.y, index);
                AddTask(p.x - 1, p.y, index);
                AddTask(p.x, p.y - 1, index);
                AddTask(p.x, p.y + 1, index);
            }
        }