Exemplo n.º 1
0
        public override void OnGUITool(SWBaseInfo info, bool isSelected)
        {
            center = info.imageRect.center + offset;
            base.OnGUITool(info, isSelected);
            rect = SWCommon.GetRect(center + ArrowOff, new Vector2(boxSize, boxSize));


            mat.SetFloat("r", -SWCommon.Vector2Angle(ArrowOff));
            if (ArrowOff.magnitude > 8f)
            {
                Graphics.DrawTexture(rect, SWEditorUI.Texture(SWUITex.effectArrow), mat);
            }
            Graphics.DrawTexture(SWCommon.GetRect(center, new Vector2(centerSize, centerSize)),
                                 SWEditorUI.Texture(SWUITex.effectCenter), mat);



            mat.SetFloat("r", 0f);
            mat.SetTexture("_MainTex", SWEditorUI.Texture(SWUITex.effectLine));
            SWDraw.DrawLine(center, rect.center, Color.white, lineWidth, mat);

            float dis = ArrowOff.magnitude;

            dis = dis - 3;
            dis = Mathf.Clamp(dis, 0, float.MaxValue);
            Vector2 v = center + ArrowOff.normalized * dis;

            v         = center;
            GUI.color = Color.black;
            GUI.Label(SWCommon.GetRect(v, new Vector2(15, 15)), title);
            GUI.color = Color.white;
        }
Exemplo n.º 2
0
        void ShowBG_Textures()
        {
            foreach (var item in SWWindowMain.Instance.NodeAll())
            {
                if (item.Value.data.id == info.effector.data.id)
                {
                    continue;
                }
                var tex = item.Value.Texture;
                if (item.Value is SWNodeMask)
                {
                    tex = ((SWNodeMask)item.Value).texMask.Texture;
                }
                if (tex == null)
                {
                    continue;
                }
                if (!info.effector.data.layerMask.Has(item.Value.data.id))
                {
                    continue;
                }

                var      dt     = item.Value.data;
                Material matBot = new Material(SWEditorUI.GetShader("RectTRS"));
                Set_Material(matBot, -dt.effectData.t_startMove, dt.effectData.r_angle, dt.effectData.s_scale);
                Set_MaterialLoop(matBot, dt);
                Graphics.DrawTexture(info.baseRect, tex, matBot);
            }
        }
Exemplo n.º 3
0
        public void Show(float width, string title = "", float titleWidth = 0, bool wrapInHorizontal = true)
        {
            if (wrapInHorizontal)
            {
                GUILayout.BeginHorizontal();
            }
            if (!string.IsNullOrEmpty(title))
            {
                GUILayout.Label(title, SWEditorUI.Style_Get(SWCustomStyle.eTxtSmallLight), GUILayout.Width(titleWidth));
            }
            var newIndex = 0;

            if (customStyle == false)
            {
                newIndex = EditorGUILayout.Popup(index, strs, GUILayout.Width(width));
            }
            else
            {
                newIndex = EditorGUILayout.Popup(index, strs, style, GUILayout.Width(width));
            }
            NewIndex(newIndex);
            if (wrapInHorizontal)
            {
                GUILayout.EndHorizontal();
            }
        }
        public override void DrawRight()
        {
            base.DrawRight();
            GUILayout.BeginHorizontal();
            GUILayout.Space(position.width - rightupWidth - al_scrollBarWidth * 1.8f + SWGlobalSettings.UIGap);
            GUILayout.BeginVertical();


            if (!showRight)
            {
                Rect rect = new Rect(position.width - 50 - al_scrollBarWidth * 1f, position.height - 50 - al_scrollBarWidth, 50, 50);
                GUI.DrawTexture(rect, SWEditorUI.Texture(SWUITex.effectRight1));
                if (rect.Contains(Event.current.mousePosition) &&
                    Event.current.type == EventType.MouseDown)
                {
                    showRight = true;
                }
            }
            else
            {
                Rect rect = new Rect(position.width - rightupWidth - 50 - al_scrollBarWidth * 1.8f, position.height - 50 - al_scrollBarWidth, 50, 50);
                GUI.DrawTexture(rect, SWEditorUI.Texture(SWUITex.effectRight2));
                if (rect.Contains(Event.current.mousePosition) &&
                    Event.current.type == EventType.MouseDown)
                {
                    showRight = false;
                }

                DrawRightUp();
            }
            GUILayout.EndVertical();
        }