//"play" button on play canvas "start hosting" on host canvas private void playGame_Click(object sender, RoutedEventArgs e) { parent.Children.Remove(parent.Children[1]); /*var connecting = new WaitingOnConnectionWindow(); * connecting.Show(); * WondersServer server = new WondersServer(3004); * ThreadStart ts = new ThreadStart(server.serverStart); * Thread thread = new Thread(ts ); * thread.Start();*/ WaitingToStartCanvasPlayer wait = new WaitingToStartCanvasPlayer(parent); }
//"play" button on play canvas "start hosting" on host canvas private void playGame_Click(object sender, RoutedEventArgs e) { parent.Children.Remove(parent.Children[1]); /*var connecting = new WaitingOnConnectionWindow(); connecting.Show(); WondersServer server = new WondersServer(3004); ThreadStart ts = new ThreadStart(server.serverStart); Thread thread = new Thread(ts ); thread.Start();*/ WaitingToStartCanvasPlayer wait = new WaitingToStartCanvasPlayer(parent); }