public void OnCancelGameCountdown(NetworkMessage netMsg)
 {
     ServerNetworking.CancelGameCountdownMessage msg = netMsg.ReadMessage <ServerNetworking.CancelGameCountdownMessage> ();
     if (OnCancelGameCountdownEvent != null)
     {
         OnCancelGameCountdownEvent(msg.reason);
     }
 }
 public void AllClientsCancelGameCountdown(string reason)
 {
     ServerNetworking.CancelGameCountdownMessage msg = new ServerNetworking.CancelGameCountdownMessage();
     msg.reason = reason;
     NetworkServer.SendToAll(NetworkConstants.MSG_CANCEL_GAME_COUNTDOWN, msg);
 }