public static async Task LoadPage(int offset, HostedGameFilters filters) { // Send API request var result = await BSSBMasterAPI.Browse(offset, filters); // Update state _offset = offset; _lastServerResult = result; // If we got results, process and index the lobby info var nextLobbiesOnPage = new List <HostedGameData>(); if (_lastServerResult != null) { foreach (var lobby in _lastServerResult.Lobbies) { _lobbyObjects[lobby.Id.Value] = lobby; nextLobbiesOnPage.Add(lobby); } } _lobbiesOnPage = nextLobbiesOnPage; // Fire update event for the UI OnUpdate.Invoke(); }
public static async Task LoadPage(int offset, string searchQuery, bool filterFull = false, bool filterInProgress = false, bool filterModded = false) { // Send API request var result = await BSSBMasterAPI.Browse(offset, searchQuery, filterFull, filterInProgress, filterModded); // Update state _offset = offset; _lastServerResult = result; // If we got results, process and index the lobby info var nextLobbiesOnPage = new List <HostedGameData>(); if (_lastServerResult != null) { foreach (var lobby in _lastServerResult.Lobbies) { _lobbyObjects[lobby.Id.Value] = lobby; nextLobbiesOnPage.Add(lobby); } // Server message if (!String.IsNullOrEmpty(_lastServerResult.Message)) { FloatingNotification.Instance.ShowMessage("Server Browser Message", _lastServerResult.Message, FloatingNotification.NotificationStyle.Cerise, Sprites.Portal); } } _lobbiesOnPage = nextLobbiesOnPage; // Fire update event for the UI OnUpdate.Invoke(); }