Exemplo n.º 1
0
        void Start()
        {
            serverSocket = new NetSocketServerSocket();
            serverSocket.listen(8888);
            Console.WriteLine("Listening");
            while (true)
            {
                DataSocket s = serverSocket.handle();
                if (s != null)
                {
                    Console.WriteLine("Connection aquired");
                    Connection c = new Connection(ConnectorIdGenerator.Next(), s);

                    Connections.Add(c.ConnectionId, c);
                }

                foreach (Connection connection in Connections.Values)
                {
                    connection.DataSocket.handle();


                    var msg = connection.DataSocket.getMessage();
                    if (msg != null)
                    {
                        BinaryReader reader = new BinaryReader(new MemoryStream(msg));

                        int cmd = reader.ReadInt16();
                        Console.WriteLine($"Got msg command: {cmd}");
                        if (cmd == 0)
                        {
                            if (ConnectionState.EnsureConnectionNotAuthenticated(this, connection.ConnectionId))
                            {
                                string name     = reader.ReadString();
                                string password = reader.ReadString();

                                connection.State    = ConnectionState.Authenticated;
                                connection.Username = name;
                                connection.LobbyId  = uint.MaxValue;
                                connection.GameId   = uint.MaxValue;

                                Console.WriteLine($"Player authenticated id:{connection.ConnectionId} name:{name}");

                                {
                                    var          mem    = new MemoryStream();
                                    BinaryWriter writer = new BinaryWriter(mem);

                                    writer.Write((System.Int16) 0);
                                    writer.Write(true);
                                    writer.Write((System.UInt32)connection.ConnectionId);
                                    writer.Write("Player 1");

                                    writer.Flush();

                                    connection.DataSocket.send(mem.ToArray());
                                }

                                //send lobbies
                                {
                                    var          mem    = new MemoryStream();
                                    BinaryWriter writer = new BinaryWriter(mem);

                                    writer.Write((System.Int16) 1);
                                    writer.Write((System.Int16) 1);
                                    writer.Write((System.UInt32)Lobbies.Values.Count);
                                    foreach (var l in Lobbies.Values)
                                    {
                                        writer.Write((System.UInt32)l.LobbyId);
                                        writer.Write(l.Name);
                                        writer.Write((System.UInt32)l.GameType);
                                    }

                                    writer.Flush();

                                    connection.DataSocket.send(mem.ToArray());
                                }
                            }
                        }
                        else if (cmd == 1)
                        {
                            string name = reader.ReadString();
                            uint   game = reader.ReadUInt32();
                            LobbyController.CreateLobby(this, connection.ConnectionId, name, game);
                        }
                        else if (cmd == 2)
                        {
                            LobbyController.StartLobby(this, connection.ConnectionId);
                        }
                        else if (cmd == 3)
                        {
                            uint lobbyId = reader.ReadUInt32();
                            LobbyController.JoinLobby(this, connection.ConnectionId, lobbyId);
                        }
                        else if (cmd == 4)
                        {
                            LobbyController.LeaveLobby(this, connection.ConnectionId);
                        }
                        else if (cmd == 5)
                        {
                            if (connection.GameId != uint.MaxValue)
                            {
                                Games[connection.GameId].RPCHandler.Read(connection.ConnectionId, reader);
                            }
                            //Send to all sockets

                            {
                                Console.WriteLine("Broadcasting rpc");
                                var          mem    = new MemoryStream();
                                BinaryWriter writer = new BinaryWriter(mem);

                                writer.Write((System.Int16) 6);
                                writer.Write((System.UInt32)connection.ConnectionId);
                                writer.Write(msg, 2, msg.Length - 2);

                                writer.Flush();

                                foreach (var connId in Games[connection.GameId].Players)
                                {
                                    Connections[connId].DataSocket.send(mem.ToArray());
                                }
                            }
                        }
                        else
                        {
                            connection.Error        = true;
                            connection.ErrorMessage = "Network error";
                        }
                    }
                }

                foreach (var game in Games.Values)
                {
                    /*game.onTick();
                     * if (game.isDone())
                     * {
                     *
                     * }*/
                    //GameController.Handle();

                    game.GameInstance.OnTick();
                    {
                        var          mem    = new MemoryStream();
                        BinaryWriter writer = new BinaryWriter(mem);

                        writer.Write((System.Int16) 7);
                        writer.Flush();

                        foreach (var connId in game.Players)
                        {
                            Connections[connId].DataSocket.send(mem.ToArray());
                        }
                    }

                    if (game.GameInstance.IsDone())
                    {
                        //Stop game
                    }
                }

                Thread.Sleep(200);
            }
        }